python外星入侵200行代码小游戏
时间: 2023-11-03 14:55:18 浏览: 43
很高兴听到你对小游戏的兴趣!下面是一个简单的外星入侵游戏,只有200行左右的Python代码:
```python
import pygame
import random
# 初始化Pygame
pygame.init()
# 设置窗口大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 加载背景图像
background_image = pygame.image.load("background.png")
# 加载玩家图像
player_image = pygame.image.load("player.png")
player_width = player_image.get_width()
player_height = player_image.get_height()
# 加载外星人图像
alien_image = pygame.image.load("alien.png")
alien_width = alien_image.get_width()
alien_height = alien_image.get_height()
# 加载子弹图像
bullet_image = pygame.image.load("bullet.png")
bullet_width = bullet_image.get_width()
bullet_height = bullet_image.get_height()
# 设置字体
font = pygame.font.Font(None, 36)
# 定义玩家类
class Player:
def __init__(self, x, y):
self.x = x
self.y = y
def draw(self):
screen.blit(player_image, (self.x, self.y))
def move_left(self):
self.x -= 5
if self.x < 0:
self.x = 0
def move_right(self):
self.x += 5
if self.x > screen_width - player_width:
self.x = screen_width - player_width
# 定义外星人类
class Alien:
def __init__(self, x, y):
self.x = x
self.y = y
def draw(self):
screen.blit(alien_image, (self.x, self.y))
def move_down(self):
self.y += 50
def reset(self):
self.x = random.randint(0, screen_width - alien_width)
self.y = random.randint(-200, -alien_height)
# 定义子弹类
class Bullet:
def __init__(self, x, y):
self.x = x
self.y = y
def draw(self):
screen.blit(bullet_image, (self.x, self.y))
def move_up(self):
self.y -= 10
# 创建玩家对象
player = Player(screen_width // 2 - player_width // 2, screen_height - player_height - 50)
# 创建外星人对象列表
aliens = []
for i in range(10):
alien = Alien(random.randint(0, screen_width - alien_width), random.randint(-200, -alien_height))
aliens.append(alien)
# 创建子弹对象列表
bullets = []
# 设置游戏结束标志
game_over = False
# 设置分数
score = 0
# 设置计时器
clock = pygame.time.Clock()
# 游戏循环
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.move_left()
elif event.key == pygame.K_RIGHT:
player.move_right()
elif event.key == pygame.K_SPACE:
bullet = Bullet(player.x + player_width // 2 - bullet_width // 2, player.y)
bullets.append(bullet)
# 绘制背景
screen.blit(background_image, (0, 0))
# 绘制玩家
player.draw()
# 绘制外星人
for alien in aliens:
alien.draw()
# 绘制子弹
for bullet in bullets:
bullet.draw()
# 移动外星人
for alien in aliens:
alien.move_down()
if alien.y > screen_height:
alien.reset()
score -= 10
# 移动子弹
for bullet in bullets:
bullet.move_up()
if bullet.y < -bullet_height:
bullets.remove(bullet)
# 检测碰撞
for alien in aliens:
for bullet in bullets:
if bullet.x + bullet_width > alien.x and bullet.x < alien.x + alien_width and \
bullet.y + bullet_height > alien.y and bullet.y < alien.y + alien_height:
aliens.remove(alien)
bullets.remove(bullet)
score += 100
# 绘制分数
score_text = font.render("Score: " + str(score), True, (255, 255, 255))
screen.blit(score_text, (10, 10))
# 更新屏幕
pygame.display.update()
# 设置帧率
clock.tick(60)
# 退出Pygame
pygame.quit()
```
你需要准备三张图片:`background.png`、`player.png`、`alien.png`和一张子弹的图片`bullet.png`,并将它们放在同一目录下。这个游戏只有基础功能,但足以作为一个小练习来学习Pygame的基础知识。