C++实现俄罗斯方块的源代码
时间: 2023-09-23 09:02:38 浏览: 69
很抱歉,作为AI语言模型,我无法生成完整的C代码。不过,以下是一个简单的俄罗斯方块游戏的C代码示例,供参考:
```
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <Windows.h>
#define WIDTH 10
#define HEIGHT 20
int board[HEIGHT][WIDTH] = {0};
int current[4][2], current_type, current_x, current_y;
int score = 0;
int shapes[7][4][2] = {
{{0, 1}, {0, 0}, {1, 0}, {1, 1}}, // square
{{0, 2}, {0, 1}, {0, 0}, {0, -1}}, // line
{{0, 1}, {0, 0}, {1, 0}, {2, 0}}, // L
{{0, 1}, {0, 0}, {-1, 0}, {-2, 0}}, // reverse L
{{0, 1}, {0, 0}, {0, -1}, {1, -1}}, // S
{{0, 1}, {0, 0}, {0, -1}, {-1, -1}}, // reverse S
{{-1, 0}, {0, 0}, {1, 0}, {0, 1}} // T
};
void draw_board() {
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (board[i][j] == 1) {
printf("[]");
} else {
printf(" ");
}
}
printf("\n");
}
}
void clear_board() {
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
board[i][j] = 0;
}
}
}
void spawn_piece() {
current_type = rand() % 7;
current_x = WIDTH / 2;
current_y = 0;
for (int i = 0; i < 4; i++) {
current[i][0] = shapes[current_type][i][0];
current[i][1] = shapes[current_type][i][1];
}
}
int check_collision(int x, int y) {
for (int i = 0; i < 4; i++) {
int new_x = x + current[i][0];
int new_y = y + current[i][1];
if (new_x < 0 || new_x >= WIDTH || new_y >= HEIGHT) {
return 1; // out of bounds
}
if (new_y >= 0 && board[new_y][new_x] == 1) {
return 1; // collision
}
}
return 0;
}
void lock_piece() {
for (int i = 0; i < 4; i++) {
int x = current_x + current[i][0];
int y = current_y + current[i][1];
board[y][x] = 1;
}
}
void update_board() {
if (!check_collision(current_x, current_y + 1)) {
current_y++;
} else {
lock_piece();
spawn_piece();
}
}
void rotate_piece() {
int temp[4][2];
for (int i = 0; i < 4; i++) {
temp[i][0] = current[i][1];
temp[i][1] = -current[i][0];
}
if (!check_collision(current_x, current_y, temp)) {
for (int i = 0; i < 4; i++) {
current[i][0] = temp[i][0];
current[i][1] = temp[i][1];
}
}
}
void move_piece(int dx) {
if (!check_collision(current_x + dx, current_y)) {
current_x += dx;
}
}
void remove_row(int row) {
for (int i = row; i > 0; i--) {
for (int j = 0; j < WIDTH; j++) {
board[i][j] = board[i-1][j];
}
}
for (int j = 0; j < WIDTH; j++) {
board[0][j] = 0;
}
}
void check_rows() {
for (int i = 0; i < HEIGHT; i++) {
int full_row = 1;
for (int j = 0; j < WIDTH; j++) {
if (board[i][j] == 0) {
full_row = 0;
break;
}
}
if (full_row) {
remove_row(i);
score += 10;
}
}
}
int main() {
srand(time(NULL));
spawn_piece();
while (1) {
system("cls");
update_board();
check_rows();
draw_board();
printf("Score: %d\n", score);
if (check_collision(current_x, current_y + 1)) {
printf("Game over!\n");
break;
}
if (_kbhit()) {
char c = _getch();
if (c == 'a' || c == 'A') {
move_piece(-1);
} else if (c == 'd' || c == 'D') {
move_piece(1);
} else if (c == 'w' || c == 'W') {
rotate_piece();
} else if (c == 's' || c == 'S') {
update_board();
}
}
Sleep(100);
}
return 0;
}
```