unity3d之如何控制人物移动、旋转和动画播放
时间: 2024-01-27 08:05:34 浏览: 116
在Unity3D中,控制人物移动、旋转和动画播放可以通过编写脚本来实现。
1. 控制人物移动:
可以通过Rigidbody组件来控制人物移动。在脚本中获取Rigidbody组件,并通过AddForce方法或者velocity属性来控制人物的移动。比如:
```csharp
public Rigidbody rb;
public float speed = 10f;
void FixedUpdate()
{
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rb.AddForce(movement * speed);
}
```
2. 控制人物旋转:
可以通过Transform组件来控制人物的旋转。在脚本中获取Transform组件,并通过Rotate方法或者rotation属性来控制人物的旋转。比如:
```csharp
public float speed = 10f;
void Update()
{
float rotateHorizontal = Input.GetAxis("Mouse X");
transform.Rotate(Vector3.up, rotateHorizontal * speed);
}
```
3. 控制人物动画播放:
可以通过Animator组件来控制人物的动画播放。在脚本中获取Animator组件,并通过SetTrigger方法来触发相应的动画。比如:
```csharp
public Animator animator;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
animator.SetTrigger("Jump");
}
}
```
以上是控制人物移动、旋转和动画播放的基本方法,具体实现还需要根据具体的游戏情况进行调整。
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