unity 两指缩放图片,两指旋转图片,单击恢复图片原始大小和旋转,按住拖动图片位置
时间: 2023-09-10 19:12:52 浏览: 217
图片缩放和旋转
您可以使用 Unity 中的 Touch 类来实现这些功能。以下是一个示例代码,可以实现您所需的功能:
```csharp
using UnityEngine;
public class TouchControl : MonoBehaviour
{
private float initialFingersDistance;
private float currentFingersDistance;
private Vector3 initialScale;
private Quaternion initialRotation;
private Vector3 initialPosition;
private bool isDragging = false;
private Vector3 dragStartPosition;
private void Update()
{
if (Input.touchCount == 1)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
// Single tap to reset position and rotation
initialPosition = transform.position;
initialRotation = transform.rotation;
initialScale = transform.localScale;
}
else if (touch.phase == TouchPhase.Moved)
{
// Dragging to move the object
if (!isDragging)
{
isDragging = true;
dragStartPosition = touch.position;
}
else
{
Vector3 dragDelta = Camera.main.ScreenToWorldPoint(touch.position) - Camera.main.ScreenToWorldPoint(dragStartPosition);
transform.position = initialPosition + dragDelta;
}
}
else if (touch.phase == TouchPhase.Ended)
{
isDragging = false;
}
}
else if (Input.touchCount == 2)
{
Touch touch1 = Input.GetTouch(0);
Touch touch2 = Input.GetTouch(1);
if (touch1.phase == TouchPhase.Began || touch2.phase == TouchPhase.Began)
{
// Starting to pinch or rotate
initialFingersDistance = Vector2.Distance(touch1.position, touch2.position);
initialRotation = transform.rotation;
initialScale = transform.localScale;
}
else if (touch1.phase == TouchPhase.Moved || touch2.phase == TouchPhase.Moved)
{
// Pinching to scale the object
currentFingersDistance = Vector2.Distance(touch1.position, touch2.position);
float scaleFactor = currentFingersDistance / initialFingersDistance;
transform.localScale = initialScale * scaleFactor;
// Rotating around the object's center
Vector3 center = (touch1.position + touch2.position) / 2f;
Vector3 direction = (touch2.position - touch1.position).normalized;
Quaternion rotation = Quaternion.LookRotation(direction, Vector3.up);
transform.rotation = rotation * initialRotation;
// Moving the object while scaling and rotating
if (isDragging)
{
Vector3 dragDelta = Camera.main.ScreenToWorldPoint(center) - Camera.main.ScreenToWorldPoint(dragStartPosition);
transform.position = initialPosition + dragDelta;
}
}
else if (touch1.phase == TouchPhase.Ended || touch2.phase == TouchPhase.Ended)
{
isDragging = false;
}
}
}
}
```
这段代码会检测触摸屏幕的手指数量和手指的移动,以实现拖动、缩放和旋转图片的功能。您可以将这段代码加入到一个空物体上,并将图片作为其子对象,以便对图片进行控制。
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