unity 两指缩放图片在一定范围内,两指旋转图片,单击恢复图片原始大小和旋转,按住拖动图片位置在一定范围内
时间: 2024-02-18 13:03:47 浏览: 17
要实现在Unity中使用手势控制图片的缩放、旋转和拖动,您可以使用`Touch`和`Input`类来检测手势,并使用`transform`组件来控制图片的变换。
以下是一个简单的示例代码,演示了如何实现手势控制图片的缩放、旋转和拖动:
```csharp
using UnityEngine;
public class ImageController : MonoBehaviour
{
private Vector3 touchStart;
private float rotationSpeed = 0.2f;
private float zoomSpeed = 0.02f;
private float minZoom = 0.5f;
private float maxZoom = 2f;
private float minX = -2f;
private float maxX = 2f;
private float minY = -2f;
private float maxY = 2f;
// Update is called once per frame
void Update()
{
// Check if there are two touches
if (Input.touchCount == 2)
{
// Get the two touches
Touch touchZero = Input.GetTouch(0);
Touch touchOne = Input.GetTouch(1);
// Check if the touches moved
if (touchZero.phase == TouchPhase.Moved || touchOne.phase == TouchPhase.Moved)
{
// Calculate the distance and angle between the touches
Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;
float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
float angle = Vector2.Angle(touchZero.position - touchOne.position, touchZeroPrevPos - touchOnePrevPos);
// Zoom the image
Vector3 scale = transform.localScale;
scale += new Vector3(1, 1, 1) * deltaMagnitudeDiff * zoomSpeed;
scale = new Vector3(
Mathf.Clamp(scale.x, minZoom, maxZoom),
Mathf.Clamp(scale.y, minZoom, maxZoom),
Mathf.Clamp(scale.z, minZoom, maxZoom));
transform.localScale = scale;
// Rotate the image
if (angle > 0.1f)
{
Vector3 axis = Vector3.Cross(touchZero.position - touchOne.position, touchZeroPrevPos - touchOnePrevPos);
transform.Rotate(axis, angle * rotationSpeed, Space.World);
}
}
}
// Check if there is one touch
else if (Input.touchCount == 1)
{
Touch touch = Input.GetTouch(0);
// Check if the touch began
if (touch.phase == TouchPhase.Began)
{
touchStart = touch.position;
}
// Check if the touch moved
else if (touch.phase == TouchPhase.Moved)
{
// Move the image
Vector3 pos = transform.position;
pos += new Vector3(-touch.deltaPosition.x, -touch.deltaPosition.y, 0) * 0.01f;
pos = new Vector3(
Mathf.Clamp(pos.x, minX, maxX),
Mathf.Clamp(pos.y, minY, maxY),
pos.z);
transform.position = pos;
}
// Check if the touch ended
else if (touch.phase == TouchPhase.Ended)
{
// Check if the touch was a tap
if ((touch.position - touchStart).magnitude < 10f)
{
// Reset the image
transform.position = Vector3.zero;
transform.rotation = Quaternion.identity;
transform.localScale = Vector3.one;
}
}
}
}
}
```
这个代码将检测手势,并根据手势缩放、旋转和拖动图片。您可以根据需要调整变量的值来限制图片的缩放范围、旋转范围和拖动范围。