贪吃蛇小游戏
时间: 2023-07-09 16:10:19 浏览: 56
好的,下面是一个简单的贪吃蛇小游戏的代码。同样地,我们使用了 Pygame 模块来实现游戏界面和交互。
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 窗口尺寸
WINDOW_SIZE = (600, 400)
# 颜色定义
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 贪吃蛇定义
SNAKE_SIZE = 10
SNAKE_SPEED = 10
# 食物定义
FOOD_SIZE = 10
# 创建窗口
screen = pygame.display.set_mode(WINDOW_SIZE)
# 设置窗口标题
pygame.display.set_caption("贪吃蛇游戏")
# 生成贪吃蛇
snake = [(WINDOW_SIZE[0] // 2, WINDOW_SIZE[1] // 2)]
snake_direction = (1, 0)
# 生成食物
food = (random.randint(0, WINDOW_SIZE[0] // FOOD_SIZE) * FOOD_SIZE, random.randint(0, WINDOW_SIZE[1] // FOOD_SIZE) * FOOD_SIZE)
# 主循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
snake_direction = (0, -1)
elif event.key == pygame.K_DOWN:
snake_direction = (0, 1)
elif event.key == pygame.K_LEFT:
snake_direction = (-1, 0)
elif event.key == pygame.K_RIGHT:
snake_direction = (1, 0)
# 移动贪吃蛇
head = (snake[-1][0] + snake_direction[0] * SNAKE_SIZE, snake[-1][1] + snake_direction[1] * SNAKE_SIZE)
if head[0] < 0 or head[0] >= WINDOW_SIZE[0] or head[1] < 0 or head[1] >= WINDOW_SIZE[1]:
running = False
elif head == food:
snake.append(head)
food = (random.randint(0, WINDOW_SIZE[0] // FOOD_SIZE) * FOOD_SIZE, random.randint(0, WINDOW_SIZE[1] // FOOD_SIZE) * FOOD_SIZE)
else:
snake.pop(0)
snake.append(head)
# 绘制贪吃蛇和食物
screen.fill(BLACK)
for s in snake:
pygame.draw.rect(screen, GREEN, (s[0], s[1], SNAKE_SIZE, SNAKE_SIZE))
pygame.draw.rect(screen, RED, (food[0], food[1], FOOD_SIZE, FOOD_SIZE))
# 刷新屏幕
pygame.display.flip()
# 控制帧率
pygame.time.delay(1000 // SNAKE_SPEED)
# 退出 Pygame
pygame.quit()
```
这个代码中,我们使用 Pygame 模块创建了一个窗口,并生成了一个贪吃蛇和一个食物。在主循环中,我们处理了键盘事件,控制贪吃蛇的方向,并移动贪吃蛇。如果贪吃蛇碰到边界,游戏结束;如果贪吃蛇碰到食物,就增加一个贪吃蛇的节点,并生成新的食物。最后,我们绘制了贪吃蛇和食物,并刷新了屏幕。当游戏结束时,程序退出 Pygame。