unity3D使物体可以在空中平稳飞行且可以改变方向,到达一定时间或者某定点迅速上升至一定高度的脚本
时间: 2024-05-09 07:21:28 浏览: 38
可以使用刚体组件和物理系统来实现物体在空中飞行,并且添加代码控制方向,时间和高度。这里有一些示例代码:
```csharp
using UnityEngine;
public class FlyingObject : MonoBehaviour
{
public float speed = 10f;
public float maxSpeed = 50f;
public float turnSpeed = 5f;
public float upSpeed = 30f;
public float maxHeight = 100f;
public Transform target;
private Rigidbody rb;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
if (target != null)
{
Vector3 direction = (target.position - transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation(direction);
rb.rotation = Quaternion.Slerp(rb.rotation, lookRotation, turnSpeed * Time.deltaTime);
}
float currentSpeed = rb.velocity.magnitude;
if (currentSpeed < maxSpeed)
{
rb.AddForce(transform.forward * speed);
}
if (transform.position.y > maxHeight)
{
rb.AddForce(Vector3.down * upSpeed);
}
}
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Waypoint"))
{
target = other.GetComponent<Waypoint>().nextWaypoint;
}
}
}
```
这个脚本可以让物体飞行,当物体到达触发器时较平稳地改变方向,而如果达到了最大高度,则会迅速上升,达到预设高度。