unity俄罗斯方块游戏代码
时间: 2023-10-29 08:05:18 浏览: 56
以下是一个简单的 Unity 俄罗斯方块游戏的代码示例:
```
using UnityEngine;
public class TetrisBlock : MonoBehaviour
{
private float fallSpeed = 1.0f;
private float lastFall = 0;
void Start()
{
if (!IsValidGridPos())
{
Debug.Log("Game Over");
Destroy(gameObject);
}
}
void Update()
{
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
transform.position += new Vector3(-1, 0, 0);
if (IsValidGridPos())
UpdateGrid();
else
transform.position += new Vector3(1, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
transform.position += new Vector3(1, 0, 0);
if (IsValidGridPos())
UpdateGrid();
else
transform.position += new Vector3(-1, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.UpArrow))
{
transform.Rotate(0, 0, -90);
if (IsValidGridPos())
UpdateGrid();
else
transform.Rotate(0, 0, 90);
}
if (Time.time - lastFall >= fallSpeed)
{
transform.position += new Vector3(0, -1, 0);
if (IsValidGridPos())
{
UpdateGrid();
}
else
{
transform.position += new Vector3(0, 1, 0);
Grid.DeleteFullRows();
FindObjectOfType<Spawner>().SpawnNext();
enabled = false;
}
lastFall = Time.time;
}
}
bool IsValidGridPos()
{
foreach (Transform child in transform)
{
Vector2 v = Grid.RoundVec2(child.position);
if (!Grid.InsideBorder(v))
return false;
if (Grid.grid[(int)v.x, (int)v.y] != null &&
Grid.grid[(int)v.x, (int)v.y].parent != transform)
return false;
}
return true;
}
void UpdateGrid()
{
for (int y = 0; y < Grid.h; ++y)
for (int x = 0; x < Grid.w; ++x)
if (Grid.grid[x, y] != null)
if (Grid.grid[x, y].parent == transform)
Grid.grid[x, y] = null;
foreach (Transform child in transform)
{
Vector2 v = Grid.RoundVec2(child.position);
Grid.grid[(int)v.x, (int)v.y] = child;
}
}
}
```
这个示例使用了一个 `Grid` 类,该类包含了一个二维数组来表示游戏区域的状态。`Spawner` 类用于生成下一个方块。这个示例中只包含了一个方块的移动和旋转逻辑,但你可以根据自己的需求来扩展它。