用C++写一个俄罗斯方块
时间: 2023-03-11 21:42:34 浏览: 61
很高兴能回答您的问题,请参阅以下示例代码:#include <stdio.h>int main()
{
int i, j, k;
int n; // 俄罗斯方块数
printf("请输入俄罗斯方块的数量:");
scanf("%d", &n);
for (i=1; i<=n; i++)
{
for (j=1; j<=n; j++)
{
for (k=1; k<=n; k++)
{
printf("*");
}
printf("\n");
}
printf("\n");
}
return 0;
}
相关问题
用 c++写一个俄罗斯方块
好的,我可以指导您如何用 C++ 写一个简单的俄罗斯方块游戏。
首先,让我们来梳理一下游戏的基本流程和实现:
1. 创建一个游戏窗口并初始化游戏状态。
2. 在窗口上绘制游戏区域和方块。游戏区域可以使用一个二维数组来表示,其中每个元素代表一个方块的状态。
3. 定义方块的形状和颜色,可以使用一个结构体来表示。
4. 实现方块的下落和移动功能,可以使用定时器或者线程控制方块的下落速度和移动方向。
5. 实现方块的旋转功能,可以使用矩阵变换来实现。
6. 处理方块碰撞和消除,当方块落到底部或者与其他方块重叠时,将其固定在游戏区域中。当一行方块都被填满时,将其清除并计分。
7. 实现游戏结束的判定,当游戏区域的顶部出现方块时,游戏结束。
下面是一份简单的 C++ 代码示例,实现了上述的基本功能。注意:此代码仅供参考,并不完整或可用于实际应用。
```c++
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <Windows.h>
using namespace std;
const int ROWS = 20; // 游戏区域行数
const int COLS = 10; // 游戏区域列数
const int BLOCK_SIZE = 20; // 方块大小
struct Block {
int x, y; // 方块左上角坐标
int shape; // 方块形状
int color; // 方块颜色
};
int area[ROWS][COLS] = { 0 }; // 游戏区域
Block block; // 当前方块
// 初始化游戏状态
void initGame() {
srand(time(NULL));
block.x = COLS / 2 * BLOCK_SIZE;
block.y = 0;
block.shape = rand() % 7;
block.color = rand() % 7 + 1;
}
// 绘制游戏区域
void drawArea(HDC hdc) {
RECT rc;
rc.left = 0;
rc.top = 0;
rc.right = COLS * BLOCK_SIZE;
rc.bottom = ROWS * BLOCK_SIZE;
FillRect(hdc, &rc, (HBRUSH)GetStockObject(WHITE_BRUSH));
for (int i = 0; i < ROWS; i++) {
for (int j = 0; j < COLS; j++) {
if (area[i][j]) {
rc.left = j * BLOCK_SIZE;
rc.top = i * BLOCK_SIZE;
rc.right = rc.left + BLOCK_SIZE;
rc.bottom = rc.top + BLOCK_SIZE;
FillRect(hdc, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
}
}
}
}
// 绘制方块
void drawBlock(HDC hdc) {
RECT rc;
rc.left = block.x;
rc.top = block.y;
rc.right = rc.left + BLOCK_SIZE;
rc.bottom = rc.top + BLOCK_SIZE;
FillRect(hdc, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
}
// 移动方块
void moveBlock(int dx, int dy) {
int x = block.x / BLOCK_SIZE + dx;
int y = block.y / BLOCK_SIZE + dy;
if (x < 0 || x >= COLS || y >= ROWS || area[y][x]) {
return;
}
block.x += dx * BLOCK_SIZE;
block.y += dy * BLOCK_SIZE;
}
// 旋转方块
void rotateBlock() {
int temp[4][4] = { 0 };
int x = block.x / BLOCK_SIZE;
int y = block.y / BLOCK_SIZE;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
temp[i][j] = area[y + i][x + j];
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
area[y + i][x + j] = temp[3 - j][i];
}
}
}
// 消除方块
void clearBlock() {
int count = 0;
for (int i = ROWS - 1; i >= 0; i--) {
int j = 0;
for (; j < COLS; j++) {
if (!area[i][j]) {
break;
}
}
if (j == COLS) {
count++;
for (int k = i; k > 0; k--) {
for (j = 0; j < COLS; j++) {
area[k][j] = area[k - 1][j];
}
}
for (j = 0; j < COLS; j++) {
area[0][j] = 0;
}
i++;
}
}
// 计分
// ...
}
// 判断游戏结束
bool isGameOver() {
for (int i = 0; i < COLS; i++) {
if (area[0][i]) {
return true;
}
}
return false;
}
// 游戏主循环
void gameLoop(HWND hwnd) {
if (isGameOver()) {
MessageBox(hwnd, "Game Over!", "提示", MB_OK);
initGame();
InvalidateRect(hwnd, NULL, TRUE);
return;
}
moveBlock(0, 1);
if (block.y / BLOCK_SIZE + 4 >= ROWS || area[block.y / BLOCK_SIZE + 4][block.x / BLOCK_SIZE]) {
// 方块落到底部或者与其他方块重叠
int x = block.x / BLOCK_SIZE;
int y = block.y / BLOCK_SIZE;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if ((block.shape & (0x8000 >> (i * 4 + j))) != 0) {
area[y + i][x + j] = block.color;
}
}
}
clearBlock();
initGame();
}
InvalidateRect(hwnd, NULL, TRUE);
}
// 处理键盘输入
void handleKey(HWND hwnd, WPARAM wParam) {
switch (wParam) {
case VK_LEFT:
moveBlock(-1, 0);
break;
case VK_RIGHT:
moveBlock(1, 0);
break;
case VK_DOWN:
moveBlock(0, 1);
break;
case VK_UP:
rotateBlock();
break;
}
InvalidateRect(hwnd, NULL, TRUE);
}
// 游戏窗口消息处理函数
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_CREATE:
initGame();
SetTimer(hwnd, 1, 500, NULL);
break;
case WM_PAINT:
PAINTSTRUCT ps;
HDC hdc;
hdc = BeginPaint(hwnd, &ps);
drawArea(hdc);
drawBlock(hdc);
EndPaint(hwnd, &ps);
break;
case WM_KEYDOWN:
handleKey(hwnd, wParam);
break;
case WM_TIMER:
gameLoop(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
// 程序入口
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
WNDCLASS wc;
HWND hwnd;
MSG msg;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "MyWindowClass";
if (!RegisterClass(&wc)) {
MessageBox(NULL, "窗口注册失败!", "错误", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
hwnd = CreateWindow("MyWindowClass", "俄罗斯方块", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 240, 440, NULL, NULL, hInstance, NULL);
if (hwnd == NULL) {
MessageBox(NULL, "窗口创建失败!", "错误", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
```
用c++写一个俄罗斯方块
好的,我可以回答这个问题。以下是一个简单的俄罗斯方块的 C 代码示例:
```
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 10
#define HEIGHT 20
#define LEFT 75
#define RIGHT 77
#define UP 72
#define DOWN 80
int shapes[7][4][4] = {
{{,,,},
{1,1,1,1},
{,,,},
{,,,}},
{{,,,},
{,2,2,},
{,2,2,},
{,,,}},
{{,,,},
{,3,3,},
{3,3,,},
{,,,}},
{{,,,},
{4,4,,},
{,4,4,},
{,,,}},
{{,,,},
{,5,,},
{5,5,5,},
{,,,}},
{{,,,},
{,6,,},
{,6,6,},
{,6,,}},
{{,,,},
{,7,,},
{,7,7,},
{,,7,}}
};
int colors[8] = {
, // black
1, // blue
2, // green
3, // cyan
4, // red
5, // magenta
6, // yellow
7 // white
};
int board[HEIGHT][WIDTH] = {};
int curX = ;
int curY = ;
int curShape = ;
int curRotation = ;
int score = ;
void drawBlock(int x, int y, int shape, int rotation, int color) {
int i, j;
for (i = ; i < 4; i++) {
for (j = ; j < 4; j++) {
if (shapes[shape][i][j] == 1) {
int px = x + j;
int py = y + i;
if (px >= && px < WIDTH && py >= && py < HEIGHT) {
board[py][px] = color;
}
}
}
}
}
void eraseBlock(int x, int y, int shape, int rotation) {
int i, j;
for (i = ; i < 4; i++) {
for (j = ; j < 4; j++) {
if (shapes[shape][i][j] == 1) {
int px = x + j;
int py = y + i;
if (px >= && px < WIDTH && py >= && py < HEIGHT) {
board[py][px] = ;
}
}
}
}
}
int checkCollision(int x, int y, int shape, int rotation) {
int i, j;
for (i = ; i < 4; i++) {
for (j = ; j < 4; j++) {
if (shapes[shape][i][j] == 1) {
int px = x + j;
int py = y + i;
if (px < || px >= WIDTH || py < || py >= HEIGHT || board[py][px] != ) {
return 1;
}
}
}
}
return ;
}
void clearBoard() {
int i, j;
for (i = ; i < HEIGHT; i++) {
for (j = ; j < WIDTH; j++) {
board[i][j] = ;
}
}
}
void drawBoard() {
int i, j;
for (i = ; i < HEIGHT; i++) {
for (j = ; j < WIDTH; j++) {
int color = board[i][j];
if (color != ) {
printf("\033[%dm \033[m", 30 + colors[color]);
} else {
printf(" ");
}
}
printf("\n");
}
}
void newBlock() {
curX = WIDTH / 2 - 2;
curY = ;
curShape = rand() % 7;
curRotation = rand() % 4;
if (checkCollision(curX, curY, curShape, curRotation)) {
clearBoard();
score = ;
}
}
void rotateBlock() {
eraseBlock(curX, curY, curShape, curRotation);
curRotation = (curRotation + 1) % 4;
if (checkCollision(curX, curY, curShape, curRotation)) {
curRotation = (curRotation - 1 + 4) % 4;
}
drawBlock(curX, curY, curShape, curRotation, curShape + 1);
}
void moveBlock(int dx, int dy) {
eraseBlock(curX, curY, curShape, curRotation);
curX += dx;
curY += dy;
if (checkCollision(curX, curY, curShape, curRotation)) {
curX -= dx;
curY -= dy;
drawBlock(curX, curY, curShape, curRotation, curShape + 1);
if (dy == 1) {
newBlock();
}
} else {
drawBlock(curX, curY, curShape, curRotation, curShape + 1);
}
}
void dropBlock() {
while (!checkCollision(curX, curY, curShape, curRotation)) {
moveBlock(, 1);
}
moveBlock(, -1);
}
void removeLine(int row) {
int i, j;
for (i = row; i > ; i--) {
for (j = ; j < WIDTH; j++) {
board[i][j] = board[i - 1][j];
}
}
for (j = ; j < WIDTH; j++) {
board[][j] = ;
}
score += 100;
}
void checkLines() {
int i, j;
for (i = HEIGHT - 1; i >= ; i--) {
int full = 1;
for (j = ; j < WIDTH; j++) {
if (board[i][j] == ) {
full = ;
break;
}
}
if (full) {
removeLine(i);
i++;
}
}
}
void showScore() {
printf("Score: %d\n", score);
}
int main() {
srand(time(NULL));
newBlock();
while (1) {
drawBoard();
showScore();
if (_kbhit()) {
int key = _getch();
if (key == 27) {
break;
} else if (key == LEFT) {
moveBlock(-1, );
} else if (key == RIGHT) {
moveBlock(1, );
} else if (key == UP) {
rotateBlock();
} else if (key == DOWN) {
dropBlock();
}
}
moveBlock(, 1);
checkLines();
Sleep(100);
system("cls");
}
return ;
}
```
希望这个代码能够帮到你!