请用C语言编程:持续接收数据至缓存,每组数据长度为20,每10ms从缓存中提取最先存入的一组数据到buffer并将缓存中该组数据清除,数据缓存先进先出
时间: 2023-12-10 13:41:06 浏览: 119
以下是一种可能的实现,使用了一个循环队列作为数据缓存:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BUFFER_SIZE 10
#define DATA_LENGTH 20
#define EXTRACT_INTERVAL 10 // in milliseconds
typedef struct {
char data[DATA_LENGTH];
} Data;
typedef struct {
Data buffer[BUFFER_SIZE];
int front; // index of the first element
int rear; // index of the next available position
int count; // number of elements in the buffer
} CircularBuffer;
void initBuffer(CircularBuffer *buffer) {
buffer->front = 0;
buffer->rear = 0;
buffer->count = 0;
}
int isBufferEmpty(CircularBuffer *buffer) {
return buffer->count == 0;
}
int isBufferFull(CircularBuffer *buffer) {
return buffer->count == BUFFER_SIZE;
}
void enqueue(CircularBuffer *buffer, Data data) {
if (isBufferFull(buffer)) {
printf("Error: buffer is full\n");
exit(EXIT_FAILURE);
}
buffer->buffer[buffer->rear] = data;
buffer->rear = (buffer->rear + 1) % BUFFER_SIZE;
buffer->count++;
}
Data dequeue(CircularBuffer *buffer) {
if (isBufferEmpty(buffer)) {
printf("Error: buffer is empty\n");
exit(EXIT_FAILURE);
}
Data data = buffer->buffer[buffer->front];
buffer->front = (buffer->front + 1) % BUFFER_SIZE;
buffer->count--;
return data;
}
int main() {
CircularBuffer buffer;
initBuffer(&buffer);
// simulation of data receiving
srand(time(NULL));
for (int i = 0; i < 100; i++) {
Data data;
for (int j = 0; j < DATA_LENGTH; j++) {
data.data[j] = rand() % 26 + 'A'; // generate a random uppercase letter
}
enqueue(&buffer, data);
printf("Data received: %s\n", data.data);
usleep(EXTRACT_INTERVAL * 1000); // sleep for the extraction interval
if (i % (EXTRACT_INTERVAL / 10) == 0) { // time to extract data
if (!isBufferEmpty(&buffer)) {
Data extractedData = dequeue(&buffer);
printf("Data extracted: %s\n", extractedData.data);
}
}
}
return 0;
}
```
说明:
- `CircularBuffer` 结构体定义了循环队列的基本属性:缓存数组、队首和队尾的下标以及元素个数;
- `initBuffer` 函数用于初始化缓存;
- `isBufferEmpty` 和 `isBufferFull` 函数分别判断缓存是否为空和已满;
- `enqueue` 和 `dequeue` 函数分别用于入队和出队操作,循环队列的关键在于对下标的处理;
- 在 `main` 函数中模拟了数据的接收过程,每隔一定时间就提取缓存中最先存入的一组数据并将其清除。使用了 `usleep` 函数来实现等待一段时间,单位是微秒,需要乘以 1000 转换为毫秒。
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