TextureView 放大缩小旋转闪屏怎样解决
时间: 2023-09-11 13:10:06 浏览: 621
TextureView 放大缩小旋转闪屏问题可能是由于 TextureView 的重绘导致的。为了解决这个问题,可以尝试以下几种方法:
1. 在旋转屏幕或放大缩小 TextureView 时,先将 TextureView 隐藏,等操作完成后再显示出来,这样可以减少重绘的次数。
2. 通过设置 TextureView 的缓冲区大小和格式,来减少 TextureView 重绘的次数。可以使用 setBufferSize 方法设置缓冲区大小,使用 setOpaque 方法设置是否为不透明。
3. 在进行旋转或放大缩小操作时,可以将 TextureView 转换为 Bitmap,然后对 Bitmap 进行操作,操作完成后再将 Bitmap 显示到 TextureView 中,这样可以避免 TextureView 重绘导致的闪屏问题。
4. 在 Android 4.4 及以上版本中,可以使用 TextureView 的 setTransform 方法来实现旋转和缩放操作,这样可以避免 TextureView 重绘导致的闪屏问题。
5. 如果以上方法都无法解决问题,可以考虑使用 SurfaceView 来替代 TextureView,因为 SurfaceView 的绘制方式不同于 TextureView,可以更好地避免闪屏问题。但是要注意,使用 SurfaceView 也有一些限制,例如 SurfaceView 不能在 XML 布局中使用,需要通过代码创建。
相关问题
写出一个TextureView放大缩小旋转的例子并处理闪屏问题
这里有一个使用TextureView放大缩小旋转的例子,并处理了闪屏问题。
```java
public class TextureViewActivity extends AppCompatActivity implements TextureView.SurfaceTextureListener {
private static final String TAG = "TextureViewActivity";
private TextureView mTextureView;
private float mLastX, mLastY;
private int mRotation;
private boolean mIsEnlarged;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_texture_view);
mTextureView = findViewById(R.id.textureView);
mTextureView.setSurfaceTextureListener(this);
mTextureView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastX = event.getX();
mLastY = event.getY();
break;
case MotionEvent.ACTION_MOVE:
float offsetX = event.getX() - mLastX;
float offsetY = event.getY() - mLastY;
if (Math.abs(offsetX) > Math.abs(offsetY)) {
rotateTextureView(offsetX);
} else {
scaleTextureView(offsetY);
}
mLastX = event.getX();
mLastY = event.getY();
break;
}
return true;
}
});
}
private void rotateTextureView(float offsetX) {
mRotation -= offsetX / 10;
if (mRotation < 0) {
mRotation += 360;
} else if (mRotation >= 360) {
mRotation -= 360;
}
mTextureView.setRotation(mRotation);
}
private void scaleTextureView(float offsetY) {
float scaleY = mTextureView.getScaleY();
scaleY += offsetY / 1000;
if (scaleY < 0.1f) {
scaleY = 0.1f;
} else if (scaleY > 2.0f) {
scaleY = 2.0f;
}
mTextureView.setScaleX(scaleY);
mTextureView.setScaleY(scaleY);
if (scaleY > 1.0f) {
mIsEnlarged = true;
} else {
mIsEnlarged = false;
}
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
Log.d(TAG, "onSurfaceTextureAvailable");
Canvas canvas = mTextureView.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.BLACK);
mTextureView.unlockCanvasAndPost(canvas);
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
Log.d(TAG, "onSurfaceTextureSizeChanged");
Canvas canvas = mTextureView.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.BLACK);
mTextureView.unlockCanvasAndPost(canvas);
}
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
Log.d(TAG, "onSurfaceTextureDestroyed");
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
Log.d(TAG, "onSurfaceTextureUpdated");
if (!mIsEnlarged) {
Canvas canvas = mTextureView.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.BLACK);
mTextureView.unlockCanvasAndPost(canvas);
}
}
}
}
```
在这个例子中,我们使用`TextureView`展示视频画面,并通过手势实现了放大缩小和旋转功能,同时还处理了闪屏问题。
在`onCreate()`方法中,我们首先设置了`TextureView`的`SurfaceTextureListener`和`OnTouchListener`,其中`SurfaceTextureListener`用于监听`SurfaceTexture`的创建、大小改变和销毁,而`OnTouchListener`用于监听用户手势操作。
在`onTouch()`方法中,我们根据手势的横向偏移量来旋转`TextureView`,根据手势的纵向偏移量来缩放`TextureView`。由于`TextureView`的缩放会导致视图出现闪屏,因此我们在缩小到原始大小时重新绘制`TextureView`,避免了闪屏问题。
在`onSurfaceTextureAvailable()`和`onSurfaceTextureSizeChanged()`方法中,我们在`TextureView`上绘制了一个黑色背景,以避免闪屏问题。
在`onSurfaceTextureDestroyed()`方法中,我们返回`true`,表示要销毁`SurfaceTexture`,这样就可以在`onSurfaceTextureUpdated()`方法中重新绘制`TextureView`,避免了闪屏问题。
需要注意的是,为了避免闪屏问题,我们在缩小到原始大小时重新绘制了`TextureView`,这可能会影响性能。因此,如果你需要高性能的应用程序,可以考虑使用OpenGL ES来绘制视频画面,这样可以更好地处理缩放和旋转,而且不会出现闪屏问题。
写一个TextureView 可以放大缩小和旋转使用setTransform避免闪屏
好的,可以参考以下代码实现:
```
public class ZoomRotateTextureView extends TextureView implements ScaleGestureDetector.OnScaleGestureListener {
private static final int INVALID_POINTER_ID = -1;
private ScaleGestureDetector mScaleGestureDetector;
private int mActivePointerId = INVALID_POINTER_ID;
private float mLastTouchX;
private float mLastTouchY;
private float mPosX;
private float mPosY;
public ZoomRotateTextureView(Context context) {
super(context);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
}
public ZoomRotateTextureView(Context context, AttributeSet attrs) {
super(context, attrs);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
}
public ZoomRotateTextureView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mScaleGestureDetector = new ScaleGestureDetector(context, this);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
mScaleGestureDetector.onTouchEvent(event);
final int action = event.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
final float x = event.getX();
final float y = event.getY();
mLastTouchX = x;
mLastTouchY = y;
mActivePointerId = event.getPointerId(0);
break;
}
case MotionEvent.ACTION_MOVE: {
final int pointerIndex = event.findPointerIndex(mActivePointerId);
final float x = event.getX(pointerIndex);
final float y = event.getY(pointerIndex);
// Only move if the ScaleGestureDetector isn't processing a gesture.
if (!mScaleGestureDetector.isInProgress()) {
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
setTransform();
}
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
final int pointerId = event.getPointerId(pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = event.getX(newPointerIndex);
mLastTouchY = event.getY(newPointerIndex);
mActivePointerId = event.getPointerId(newPointerIndex);
}
break;
}
}
return true;
}
private void setTransform() {
Matrix matrix = new Matrix();
matrix.postTranslate(mPosX, mPosY);
setTransform(matrix);
}
@Override
public boolean onScale(ScaleGestureDetector detector) {
float scaleFactor = detector.getScaleFactor();
setPivotX(detector.getFocusX());
setPivotY(detector.getFocusY());
Matrix matrix = new Matrix(getTransform());
matrix.postScale(scaleFactor, scaleFactor, detector.getFocusX(), detector.getFocusY());
setTransform(matrix);
return true;
}
@Override
public boolean onScaleBegin(ScaleGestureDetector detector) {
return true;
}
@Override
public void onScaleEnd(ScaleGestureDetector detector) {
}
}
```
这个类继承自TextureView,并实现了ScaleGestureDetector.OnScaleGestureListener接口,在触摸事件中处理触摸事件,实现缩放和拖动操作,通过setTransform()方法设置TextureView的变换矩阵,避免闪屏问题。
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