MissingComponentException: There is no 'SpriteRenderer' attached to the "Canvas" game object, but a script is trying to access it. You probably need to add a SpriteRenderer to the game object "Canvas". Or your script needs to check if the component is attached before using it. UnityEngine.SpriteRenderer.set_color (UnityEngine.Color value) (at <28d694a2939e4826992577f826717d3b>:0) FadeOutAndLoadScene.Update () (at Assets/jiaoben1/FadeOutAndLoadScene.cs:22)
时间: 2024-01-31 22:05:00 浏览: 287
这是因为您的代码中尝试访问了“Canvas”游戏对象上的SpriteRenderer组件,但该组件在游戏对象上不存在。您需要将代码挂载到具有SpriteRenderer组件的游戏对象上,或在代码中添加检查以确保组件存在。
例如,如果您要访问场景中的一个SpriteRenderer组件,可以这样写代码:
```csharp
void Update()
{
timer += Time.deltaTime;
if (timer >= delayTime)
{
SpriteRenderer renderer = GetComponent<SpriteRenderer>();
if (renderer != null)
{
float alpha = Mathf.Lerp(1f, 0f, (timer - delayTime) / fadeTime); // 计算当前透明度
renderer.color = new Color(1f, 1f, 1f, alpha); // 设置图片透明度
if (alpha <= 0f)
{
LoadSceneTwo(); // 在图片渐隐完成后跳转到场景二
}
}
}
}
```
这段代码中,我们首先检查是否存在SpriteRenderer组件,如果不存在,则不执行任何操作,避免抛出MissingComponentException异常。
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