MissingComponentException: There is no 'ParticleSystem' attached to the "Bullet_1(Clone)" game object, but a script is trying to access it. You probably need to add a ParticleSystem to the game object "Bullet_1(Clone)". Or your script needs to check if the component is attached before using it. UnityEngine.ParticleSystem.Play () (at <5e99401bd39a4beba925166192c1dfd4>:0) Bullet.OnTriggerEnter (UnityEngine.Collider other
时间: 2024-01-31 12:04:43 浏览: 85
旧粒子系统转换成新粒子系统.zip
This error message is indicating that there is a script in your game that is trying to access a `ParticleSystem` component on a game object called "Bullet_1(Clone)", but that game object does not have a `ParticleSystem` component attached to it.
To fix the issue, you can either add a `ParticleSystem` component to the "Bullet_1(Clone)" game object or modify the script that is trying to access the `ParticleSystem` component to check if it is attached before using it.
In the case of the specific error message you provided, it looks like the `Play()` method is being called on the `ParticleSystem` component without first checking if it exists. You can fix this by adding a null check before calling `Play()`. For example:
```
ParticleSystem particleSystem = GetComponent<ParticleSystem>();
if (particleSystem != null) {
particleSystem.Play();
}
```
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