用STM32F4库函数写ADC DMA乒乓buffer
时间: 2024-02-13 07:35:59 浏览: 82
以下是使用STM32F4库函数编写ADC DMA乒乓buffer的示例代码:
```
#include "stm32f4xx.h"
#define BUFFER_SIZE 256
volatile uint16_t buffer1[BUFFER_SIZE];
volatile uint16_t buffer2[BUFFER_SIZE];
volatile uint16_t *current_buffer = buffer1;
void init_adc(void);
void init_dma(void);
int main(void)
{
init_adc();
init_dma();
while(1)
{
// do something with the data in current_buffer
// ...
// switch to the other buffer
if(current_buffer == buffer1)
{
current_buffer = buffer2;
}
else
{
current_buffer = buffer1;
}
}
}
void init_adc(void)
{
GPIO_InitTypeDef GPIO_InitStruct;
ADC_InitTypeDef ADC_InitStruct;
// enable GPIOA clock
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_GPIOA, ENABLE);
// configure PA0 for analog input
GPIO_InitStruct.GPIO_Pin = GPIO_Pin_0;
GPIO_InitStruct.GPIO_Mode = GPIO_Mode_AN;
GPIO_InitStruct.GPIO_PuPd = GPIO_PuPd_NOPULL;
GPIO_Init(GPIOA, &GPIO_InitStruct);
// enable ADC1 clock
RCC_APB2PeriphClockCmd(RCC_APB2Periph_ADC1, ENABLE);
// configure ADC1
ADC_InitStruct.ADC_Resolution = ADC_Resolution_12b;
ADC_InitStruct.ADC_ScanConvMode = DISABLE;
ADC_InitStruct.ADC_ContinuousConvMode = ENABLE;
ADC_InitStruct.ADC_ExternalTrigConvEdge = ADC_ExternalTrigConvEdge_None;
ADC_InitStruct.ADC_DataAlign = ADC_DataAlign_Right;
ADC_InitStruct.ADC_NbrOfConversion = 1;
ADC_Init(ADC1, &ADC_InitStruct);
// configure ADC1 regular channel
ADC_RegularChannelConfig(ADC1, ADC_Channel_0, 1, ADC_SampleTime_15Cycles);
// enable ADC1 DMA
ADC_DMACmd(ADC1, ENABLE);
// enable ADC1
ADC_Cmd(ADC1, ENABLE);
// wait for ADC1 to be ready
while(!ADC_GetFlagStatus(ADC1, ADC_FLAG_RDY));
}
void init_dma(void)
{
DMA_InitTypeDef DMA_InitStruct;
// enable DMA2 clock
RCC_AHB1PeriphClockCmd(RCC_AHB1Periph_DMA2, ENABLE);
// configure DMA2 stream 0
DMA_InitStruct.DMA_Channel = DMA_Channel_0;
DMA_InitStruct.DMA_PeripheralBaseAddr = (uint32_t) &ADC1->DR;
DMA_InitStruct.DMA_Memory0BaseAddr = (uint32_t) current_buffer;
DMA_InitStruct.DMA_DIR = DMA_DIR_PeripheralToMemory;
DMA_InitStruct.DMA_BufferSize = BUFFER_SIZE;
DMA_InitStruct.DMA_PeripheralInc = DMA_PeripheralInc_Disable;
DMA_InitStruct.DMA_MemoryInc = DMA_MemoryInc_Enable;
DMA_InitStruct.DMA_PeripheralDataSize = DMA_PeripheralDataSize_HalfWord;
DMA_InitStruct.DMA_MemoryDataSize = DMA_MemoryDataSize_HalfWord;
DMA_InitStruct.DMA_Mode = DMA_Mode_Circular;
DMA_InitStruct.DMA_Priority = DMA_Priority_High;
DMA_InitStruct.DMA_FIFOMode = DMA_FIFOMode_Disable;
DMA_InitStruct.DMA_FIFOThreshold = DMA_FIFOThreshold_HalfFull;
DMA_InitStruct.DMA_MemoryBurst = DMA_MemoryBurst_Single;
DMA_InitStruct.DMA_PeripheralBurst = DMA_PeripheralBurst_Single;
DMA_Init(DMA2_Stream0, &DMA_InitStruct);
// enable DMA2 stream 0
DMA_Cmd(DMA2_Stream0, ENABLE);
}
```
此示例代码将ADC1配置为连续模式,每次转换一个模拟输入通道(PA0),并使用DMA将转换结果存储在乒乓缓冲区(buffer1和buffer2)中。在主循环中,程序将从当前缓冲区中读取数据进行处理,并在处理完数据后切换到另一个缓冲区以继续接收ADC数据。请注意,DMA配置为循环模式,因此它将在填满一个缓冲区后自动切换到另一个缓冲区。
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