帮我写一个Unity合并物体并且材质不丢失的脚本
时间: 2024-03-16 21:47:33 浏览: 23
好的,这是一个合并物体并保留材质的Unity脚本:
```c#
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MergeObjects : MonoBehaviour
{
public GameObject[] objectsToMerge;
void Start()
{
Merge();
}
void Merge()
{
if (objectsToMerge.Length > 0)
{
GameObject mergedObject = new GameObject("Merged Object");
// Combine meshes
CombineInstance[] combine = new CombineInstance[objectsToMerge.Length];
for (int i = 0; i < objectsToMerge.Length; i++)
{
MeshFilter meshFilter = objectsToMerge[i].GetComponent<MeshFilter>();
combine[i].mesh = meshFilter.mesh;
combine[i].transform = meshFilter.transform.localToWorldMatrix;
}
mergedObject.AddComponent<MeshFilter>().mesh = new Mesh();
mergedObject.GetComponent<MeshFilter>().mesh.CombineMeshes(combine);
// Set materials
Material[] materials = new Material[objectsToMerge.Length];
for (int i = 0; i < objectsToMerge.Length; i++)
{
Renderer renderer = objectsToMerge[i].GetComponent<Renderer>();
materials[i] = renderer.sharedMaterial;
}
mergedObject.AddComponent<MeshRenderer>().materials = materials;
// Remove original objects
for (int i = 0; i < objectsToMerge.Length; i++)
{
Destroy(objectsToMerge[i]);
}
}
}
}
```
在场景中创建一个空物体,将该脚本附加到该空物体上。将您想要合并的游戏物体放入 objectsToMerge 数组中,并在运行时调用 Merge() 方法即可。