帮我用verilog写一个推箱子小游戏吧
时间: 2023-08-28 08:19:44 浏览: 215
Python做一个推箱子小游戏
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好的,推箱子游戏是一个非常有趣的游戏,这里我提供一个简单的Verilog代码实现,供您参考:
```
module box_push(
input clk, //时钟信号
input rst, //复位信号
input up, //向上移动信号
input down, //向下移动信号
input left, //向左移动信号
input right, //向右移动信号
output [7:0] out //输出信号,用于驱动数码管显示
);
//定义常量
parameter ROWS = 8;
parameter COLS = 8;
parameter WALL = 1;
parameter BOX = 2;
parameter TARGET = 3;
parameter PLAYER = 4;
//定义状态寄存器
reg [3:0] player_row;
reg [3:0] player_col;
reg [ROWS-1:0][COLS-1:0] board;
//初始化状态
initial begin
player_row = 1;
player_col = 1;
board = '{ //定义一个8x8的游戏盘面
'{1,1,1,1,1,1,1,1},
'{1,4,0,0,0,0,0,1},
'{1,0,1,0,0,0,0,1},
'{1,0,0,2,3,0,0,1},
'{1,0,0,0,2,0,0,1},
'{1,0,0,0,0,0,0,1},
'{1,0,0,0,0,0,0,1},
'{1,1,1,1,1,1,1,1}
};
end
//状态更新模块
always @(posedge clk or posedge rst) begin
if (rst) begin
player_row <= 1;
player_col <= 1;
board <= '{ //游戏盘面复位
'{1,1,1,1,1,1,1,1},
'{1,4,0,0,0,0,0,1},
'{1,0,1,0,0,0,0,1},
'{1,0,0,2,3,0,0,1},
'{1,0,0,0,2,0,0,1},
'{1,0,0,0,0,0,0,1},
'{1,0,0,0,0,0,0,1},
'{1,1,1,1,1,1,1,1}
};
end else begin
//更新玩家位置
if (up && board[player_row-1][player_col]==0) begin
board[player_row][player_col] = 0;
player_row <= player_row - 1;
board[player_row][player_col] = 4;
end else if (down && board[player_row+1][player_col]==0) begin
board[player_row][player_col] = 0;
player_row <= player_row + 1;
board[player_row][player_col] = 4;
end else if (left && board[player_row][player_col-1]==0) begin
board[player_row][player_col] = 0;
player_col <= player_col - 1;
board[player_row][player_col] = 4;
end else if (right && board[player_row][player_col+1]==0) begin
board[player_row][player_col] = 0;
player_col <= player_col + 1;
board[player_row][player_col] = 4;
end
//更新箱子位置
else if (up && board[player_row-1][player_col]==2 && board[player_row-2][player_col]==0) begin
board[player_row-1][player_col] = 0;
player_row <= player_row - 1;
board[player_row][player_col] = 4;
board[player_row-1][player_col] = 2;
end else if (down && board[player_row+1][player_col]==2 && board[player_row+2][player_col]==0) begin
board[player_row+1][player_col] = 0;
player_row <= player_row + 1;
board[player_row][player_col] = 4;
board[player_row+1][player_col] = 2;
end else if (left && board[player_row][player_col-1]==2 && board[player_row][player_col-2]==0) begin
board[player_row][player_col-1] = 0;
player_col <= player_col - 1;
board[player_row][player_col] = 4;
board[player_row][player_col-1] = 2;
end else if (right && board[player_row][player_col+1]==2 && board[player_row][player_col+2]==0) begin
board[player_row][player_col+1] = 0;
player_col <= player_col + 1;
board[player_row][player_col] = 4;
board[player_row][player_col+1] = 2;
end
end
end
//数码管输出模块
always @(posedge clk or posedge rst) begin
if (rst) begin
out <= 8'h00;
end else begin
case(board[player_row][player_col])
WALL: out <= 8'hFF; //显示墙壁
BOX: out <= 8'hAA; //显示箱子
TARGET: out <= 8'h55; //显示目标
PLAYER: out <= 8'h0F; //显示玩家
default:out <= 8'h00; //其他情况显示空
endcase
end
end
endmodule
```
这个Verilog代码实现的推箱子游戏比较简单,玩家通过按键控制移动,当玩家推动箱子到目标位置时游戏胜利。注意,这个实现只是一个简单的示例,实际游戏中还需要考虑更多的细节问题。
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