4x4的矩阵键盘鬼键51单片机示例
时间: 2023-10-21 14:03:56 浏览: 100
Protues仿真实例-51单片机-4X4矩阵键盘
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以下是一个基于鬼键51单片机的4x4矩阵键盘示例代码:
```c
#include <reg51.h>
#define uchar unsigned char
#define uint unsigned int
sbit ROW1 = P1^0;
sbit ROW2 = P1^1;
sbit ROW3 = P1^2;
sbit ROW4 = P1^3;
sbit COL1 = P1^4;
sbit COL2 = P1^5;
sbit COL3 = P1^6;
sbit COL4 = P1^7;
uchar KeyValue;
void KeyScan();
void main()
{
while (1)
{
KeyScan();
if (KeyValue != 0)
{
// 处理按键事件
}
}
}
// 扫描键盘,获取按下的键值
void KeyScan()
{
uchar i;
ROW1 = 0; ROW2 = 1; ROW3 = 1; ROW4 = 1;
if (COL1 == 0) { KeyValue = 1; return; }
if (COL2 == 0) { KeyValue = 2; return; }
if (COL3 == 0) { KeyValue = 3; return; }
if (COL4 == 0) { KeyValue = 4; return; }
ROW1 = 1; ROW2 = 0; ROW3 = 1; ROW4 = 1;
if (COL1 == 0) { KeyValue = 5; return; }
if (COL2 == 0) { KeyValue = 6; return; }
if (COL3 == 0) { KeyValue = 7; return; }
if (COL4 == 0) { KeyValue = 8; return; }
ROW1 = 1; ROW2 = 1; ROW3 = 0; ROW4 = 1;
if (COL1 == 0) { KeyValue = 9; return; }
if (COL2 == 0) { KeyValue = 10; return; }
if (COL3 == 0) { KeyValue = 11; return; }
if (COL4 == 0) { KeyValue = 12; return; }
ROW1 = 1; ROW2 = 1; ROW3 = 1; ROW4 = 0;
if (COL1 == 0) { KeyValue = 13; return; }
if (COL2 == 0) { KeyValue = 14; return; }
if (COL3 == 0) { KeyValue = 15; return; }
if (COL4 == 0) { KeyValue = 16; return; }
KeyValue = 0;
}
```
该代码中使用了4个行引脚和4个列引脚来扫描4x4矩阵键盘。在循环中不断扫描按键,如果有按键按下,则将其键值存储在 `KeyValue` 变量中。可以根据需要在代码中处理按键事件。
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