比大小押注赌输赢游戏,电脑庄家和玩家PK 事先设定好玩家和庄家的积分(2000分) 程序模拟N个骰子投掷,让玩家猜:大小/豹子 玩家选择下注多少分值,程序根据结果确定玩家的输赢 猜大小的胜方获得1倍下注积分,猜豹子胜方获得5倍下注积分,败方扣除相同积分 积分随着输赢改变后,重复掷骰子, 直到积分小于 0,游戏结束 。
时间: 2024-03-02 16:51:27 浏览: 227
以下是一份简单的 C 语言程序,实现了你的需求:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main() {
int playerScore = 2000; // 玩家积分
int bankerScore = 2000; // 庄家积分
int bet; // 玩家下注金额
int guess; // 玩家猜测
int result; // 骰子结果
int win; // 胜利者
srand(time(NULL)); // 初始化随机数生成器
while (playerScore >= 0 && bankerScore >= 0) {
printf("当前积分:玩家 %d 分,庄家 %d 分\n", playerScore, bankerScore);
printf("请输入下注金额:");
scanf("%d", &bet);
if (bet > playerScore) {
printf("下注金额不能超过当前积分!\n");
continue;
}
printf("请选择猜测类型:\n");
printf("1. 猜大小\n");
printf("2. 猜豹子\n");
scanf("%d", &guess);
if (guess != 1 && guess != 2) {
printf("无效的猜测类型!\n");
continue;
}
result = rand() % 6 + 1; // 生成随机数
printf("骰子结果为:%d\n", result);
if (result == 1 || result == 2 || result == 3) {
printf("庄家赢!\n");
bankerScore += bet;
playerScore -= bet;
win = 0;
} else if (result == 4 || result == 5 || result == 6) {
printf("玩家赢!\n");
playerScore += bet;
bankerScore -= bet;
win = 1;
}
if (guess == 2 && result == 4) {
printf("豹子!\n");
if (win == 0) {
playerScore += 5 * bet;
bankerScore -= 5 * bet;
} else {
playerScore -= 5 * bet;
bankerScore += 5 * bet;
}
} else if (guess == 2 && result != 4) {
printf("没有豹子!\n");
if (win == 0) {
playerScore -= bet;
bankerScore += bet;
} else {
playerScore += bet;
bankerScore -= bet;
}
} else if (guess == 1 && ((result == 1 || result == 2 || result == 3) || (result == 4 || result == 5 || result == 6))) {
printf("猜对了!\n");
if (win == 0) {
playerScore -= bet;
bankerScore += bet;
} else {
playerScore += bet;
bankerScore -= bet;
}
} else if (guess == 1 && ((result == 4 || result == 5 || result == 6) || (result == 1 || result == 2 || result == 3))) {
printf("猜错了!\n");
if (win == 0) {
playerScore += bet;
bankerScore -= bet;
} else {
playerScore -= bet;
bankerScore += bet;
}
}
}
printf("游戏结束!\n");
if (playerScore < 0) {
printf("玩家输了!\n");
} else {
printf("庄家输了!\n");
}
return 0;
}
```
这个程序首先会初始化玩家和庄家的积分,然后进入一个无限循环,每次循环玩家可以输入下注金额和猜测类型,程序会生成一个随机数,并根据下注金额、猜测类型和随机数计算出胜负和积分变化。如果玩家或者庄家的积分小于 0,则游戏结束。
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