Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "myself/Tifa_Hair", Mesh asset path "Assets/character/FBX/Tifa_FullNude.FBX" Mesh name "Tifa_Hair"
时间: 2023-06-19 07:05:49 浏览: 76
这个错误的意思是Unity 5不再支持非凸的MeshCollider和非运动的Rigidbody共存。如果你想使用非凸的MeshCollider,要么把Rigidbody设为运动学(kinematic),要么移除Rigidbody组件。错误信息中的场景层次结构路径是"myself/Tifa_Hair",Mesh资源路径是"Assets/character/FBX/Tifa_FullNude.FBX",Mesh名称是"Tifa_Hair"。建议你检查这个游戏对象的组件,看看是否有MeshCollider和Rigidbody组件,并根据以上提示进行修改。
相关问题
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "砂轮", Mesh asset path "Library/unity default resources" Mesh name "Cylinder"
这是一个关于Unity游戏引擎的错误提示。提示意思是在Unity 5之后,非凸的MeshCollider与非动力学的Rigidbody不再受支持。如果要使用非凸的MeshCollider,可以将Rigidbody设置为动力学,或者删除Rigidbody组件。在错误提示中给出了出错物体的名称为“砂轮”,Mesh资源路径为“Library/unity default resources”,Mesh名称为“Cylinder”。你需要检查这个物体的Collider和Rigidbody设置以解决这个错误。
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Cube (1)", Mesh asset path "Library/unity default resources" Mesh name "Cube"
在Unity 5中,不再支持非运动刚体(non-kinematic Rigidbody)与非凸网格碰撞器(non-convex MeshCollider)的组合。如果你想使用非凸网格,你可以将刚体设为运动刚体(kinematic Rigidbody),或者移除刚体组件。在场景层级路径 "Cube (1)",网格资源路径 "Library/unity default resources",网格名称 "Cube"。