实现人物在二维地图中寻路的算法代码
时间: 2024-05-10 07:20:04 浏览: 10
由于寻路算法的实现涉及到多个细节问题,需要根据具体情况选择合适的算法,例如A*算法、Dijkstra算法、BFS算法等。以下是一个简单的A*算法的实现:
```python
import heapq
class Node:
def __init__(self, x, y, g=0, h=0):
self.x = x
self.y = y
self.g = g # 距离起点的实际距离
self.h = h # 距离终点的估计距离
self.f = g + h # 估价函数值
def __lt__(self, other):
return self.f < other.f
def get_neighbors(map, node):
neighbors = []
dx = [0, 0, 1, -1]
dy = [1, -1, 0, 0]
for i in range(4):
nx = node.x + dx[i]
ny = node.y + dy[i]
if 0 <= nx < len(map) and 0 <= ny < len(map[0]) and map[nx][ny] != 1:
neighbors.append(Node(nx, ny))
return neighbors
def get_distance(node1, node2):
return abs(node1.x - node2.x) + abs(node1.y - node2.y)
def a_star(map, start, end):
open_list = []
closed_set = set()
heapq.heappush(open_list, start)
while open_list:
current = heapq.heappop(open_list)
if current.x == end.x and current.y == end.y:
path = []
while current:
path.append((current.x, current.y))
current = current.parent
return path[::-1]
closed_set.add(current)
for neighbor in get_neighbors(map, current):
if neighbor in closed_set:
continue
g = current.g + get_distance(current, neighbor)
h = get_distance(neighbor, end)
f = g + h
if neighbor in open_list and f < neighbor.f:
neighbor.g = g
neighbor.h = h
neighbor.f = f
neighbor.parent = current
heapq.heapify(open_list)
elif neighbor not in open_list:
neighbor.g = g
neighbor.h = h
neighbor.f = f
neighbor.parent = current
heapq.heappush(open_list, neighbor)
return None
```
其中,`Node`表示图中的一个节点,包括节点的坐标和与起点和终点的距离信息;`get_neighbors`函数用于获取某个节点的相邻节点;`get_distance`函数用于计算两个节点之间的距离;`a_star`函数是A*算法的主体部分,通过维护一个开放列表和一个关闭列表,不断从开放列表中取出当前最优节点,计算相邻节点的距离和估价函数,并更新节点信息,直到找到终点或者开放列表为空。最后返回从起点到终点的路径。