用C++写一段桥接模式
时间: 2023-11-14 18:08:53 浏览: 39
为了更好地理解桥接模式,我们可以考虑一个简单的例子:一个音乐播放器程序。该程序需要支持不同的音频格式(例如MP3,WAV,FLAC等),并且还需要能够在不同的操作系统上运行(例如Windows,MacOS,Linux等)。这个问题可以使用桥接模式来解决。
首先,我们需要定义音频播放器接口,包括播放,暂停和停止功能:
```
// 音频播放器接口
typedef struct _MediaPlayer MediaPlayer;
struct _MediaPlayer {
void (*play)(MediaPlayer*);
void (*pause)(MediaPlayer*);
void (*stop)(MediaPlayer*);
};
```
然后,我们定义不同音频格式的播放器实现:
```
// MP3 播放器实现
typedef struct _MP3PlayerImpl MP3PlayerImpl;
struct _MP3PlayerImpl {
MediaPlayer super;
// 为 MP3 文件格式添加特殊的功能
};
// WAV 播放器实现
typedef struct _WAVPlayerImpl WAVPlayerImpl;
struct _WAVPlayerImpl {
MediaPlayer super;
// 为 WAV 文件格式添加特殊的功能
};
// FLAC 播放器实现
typedef struct _FLACPlayerImpl FLACPlayerImpl;
struct _FLACPlayerImpl {
MediaPlayer super;
// 为 FLAC 文件格式添加特殊的功能
};
```
最后,我们定义操作系统的平台实现:
```
// Windows 操作系统平台实现
typedef struct _WindowsPlatformImpl WindowsPlatformImpl;
struct _WindowsPlatformImpl {
MediaPlayer* (*createMediaPlayer)(WindowsPlatformImpl*);
// 为 Windows 操作系统添加特殊的功能
};
// MacOS 操作系统平台实现
typedef struct _MacOSPlatformImpl MacOSPlatformImpl;
struct _MacOSPlatformImpl {
MediaPlayer* (*createMediaPlayer)(MacOSPlatformImpl*);
// 为 MacOS 操作系统添加特殊的功能
};
// Linux 操作系统平台实现
typedef struct _LinuxPlatformImpl LinuxPlatformImpl;
struct _LinuxPlatformImpl {
MediaPlayer* (*createMediaPlayer)(LinuxPlatformImpl*);
// 为 Linux 操作系统添加特殊的功能
};
```
最后,我们可以使用桥接模式来组合不同的实现:
```
// 桥接模式
typedef struct _MediaPlayerBridge MediaPlayerBridge;
struct _MediaPlayerBridge {
MediaPlayer* (*createMediaPlayer)(MediaPlayerBridge*);
void (*setPlatformImpl)(MediaPlayerBridge*, void*);
void (*setAudioImpl)(MediaPlayerBridge*, void*);
void* platformImpl;
void* audioImpl;
};
MediaPlayer* MediaPlayerBridge_createMediaPlayer(MediaPlayerBridge* bridge)
{
MediaPlayer* player = bridge->createMediaPlayer(bridge);
return player;
}
void MediaPlayerBridge_setPlatformImpl(MediaPlayerBridge* bridge, void* impl)
{
bridge->platformImpl = impl;
}
void MediaPlayerBridge_setAudioImpl(MediaPlayerBridge* bridge, void* impl)
{
bridge->audioImpl = impl;
}
// Windows 平台的播放器
MediaPlayer* WindowsPlatformImpl_createMediaPlayer(WindowsPlatformImpl* impl)
{
MP3PlayerImpl* player = (MP3PlayerImpl*)malloc(sizeof(MP3PlayerImpl));
player->super.play = MP3Player_play;
player->super.pause = MP3Player_pause;
player->super.stop = MP3Player_stop;
// 添加 Windows 平台特殊的实现
return (MediaPlayer*)player;
}
// MacOS 平台的播放器
MediaPlayer* MacOSPlatformImpl_createMediaPlayer(MacOSPlatformImpl* impl)
{
WAVPlayerImpl* player = (WAVPlayerImpl*)malloc(sizeof(WAVPlayerImpl));
player->super.play = WAVPlayer_play;
player->super.pause = WAVPlayer_pause;
player->super.stop = WAVPlayer_stop;
// 添加 MacOS 平台特殊的实现
return (MediaPlayer*)player;
}
// Linux 平台的播放器
MediaPlayer* LinuxPlatformImpl_createMediaPlayer(LinuxPlatformImpl* impl)
{
FLACPlayerImpl* player = (FLACPlayerImpl*)malloc(sizeof(FLACPlayerImpl));
player->super.play = FLACPlayer_play;
player->super.pause = FLACPlayer_pause;
player->super.stop = FLACPlayer_stop;
// 添加 Linux 平台特殊的实现
return (MediaPlayer*)player;
}
int main()
{
MediaPlayerBridge bridge;
bridge.createMediaPlayer = NULL;
bridge.setPlatformImpl = MediaPlayerBridge_setPlatformImpl;
bridge.setAudioImpl = MediaPlayerBridge_setAudioImpl;
bridge.platformImpl = NULL;
bridge.audioImpl = NULL;
// Windows 平台的 MP3 播放器
WindowsPlatformImpl windowsImpl;
windowsImpl.createMediaPlayer = WindowsPlatformImpl_createMediaPlayer;
bridge.setPlatformImpl(&bridge, &windowsImpl);
MP3PlayerImpl mp3Impl;
bridge.setAudioImpl(&bridge, &mp3Impl);
MediaPlayer* player = MediaPlayerBridge_createMediaPlayer(&bridge);
player->play(player);
// MacOS 平台的 WAV 播放器
MacOSPlatformImpl macosImpl;
macosImpl.createMediaPlayer = MacOSPlatformImpl_createMediaPlayer;
bridge.setPlatformImpl(&bridge, &macosImpl);
WAVPlayerImpl wavImpl;
bridge.setAudioImpl(&bridge, &wavImpl);
player = MediaPlayerBridge_createMediaPlayer(&bridge);
player->play(player);
// Linux 平台的 FLAC 播放器
LinuxPlatformImpl linuxImpl;
linuxImpl.createMediaPlayer = LinuxPlatformImpl_createMediaPlayer;
bridge.setPlatformImpl(&bridge, &linuxImpl);
FLACPlayerImpl flacImpl;
bridge.setAudioImpl(&bridge, &flacImpl);
player = MediaPlayerBridge_createMediaPlayer(&bridge);
player->play(player);
return 0;
}
```