VS图形学建立立方体
时间: 2023-11-16 12:03:49 浏览: 199
计算机图形学立方体
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要在 VS 中建立立方体,可以使用 DirectX 图形库进行绘制。下面是一个简单的示例代码:
```cpp
#include <Windows.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
LPDIRECT3D9 d3d; // DirectX 对象
LPDIRECT3DDEVICE9 d3ddev; // DirectX 设备
LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL; // 顶点缓存
struct CUSTOMVERTEX { // 自定义顶点结构体
FLOAT x, y, z;
DWORD color;
};
#define CUSTOMFVF (D3DFVF_XYZ | D3DFVF_DIFFUSE)
// 初始化 DirectX
void initD3D(HWND hWnd) {
d3d = Direct3DCreate9(D3D_SDK_VERSION);
D3DPRESENT_PARAMETERS d3dpp; // DirectX 设备参数
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferWidth = SCREEN_WIDTH;
d3dpp.BackBufferHeight = SCREEN_HEIGHT;
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
}
// 渲染帧
void render_frame(void) {
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
d3ddev->BeginScene();
// 设置顶点缓存
d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
d3ddev->SetFVF(CUSTOMFVF);
// 绘制立方体
d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 12);
d3ddev->EndScene();
d3ddev->Present(NULL, NULL, NULL, NULL);
}
// 清理 DirectX 对象
void cleanD3D(void) {
v_buffer->Release();
d3ddev->Release();
d3d->Release();
}
// 创建顶点缓存
void init_graphics(void) {
CUSTOMVERTEX vertices[] = {
{ -1.0f, 1.0f, -1.0f, D3DCOLOR_XRGB(0, 0, 255) },
{ 1.0f, 1.0f, -1.0f, D3DCOLOR_XRGB(0, 255, 0) },
{ -1.0f, -1.0f, -1.0f, D3DCOLOR_XRGB(255, 0, 0) },
{ 1.0f, -1.0f, -1.0f, D3DCOLOR_XRGB(0, 255, 255) },
{ -1.0f, 1.0f, 1.0f, D3DCOLOR_XRGB(255, 0, 255) },
{ 1.0f, 1.0f, 1.0f, D3DCOLOR_XRGB(255, 255, 0) },
{ -1.0f, -1.0f, 1.0f, D3DCOLOR_XRGB(0, 0, 0) },
{ 1.0f, -1.0f, 1.0f, D3DCOLOR_XRGB(128, 128, 128) }
};
d3ddev->CreateVertexBuffer(8 * sizeof(CUSTOMVERTEX),
0, CUSTOMFVF, D3DPOOL_MANAGED, &v_buffer, NULL);
VOID* pVoid;
v_buffer->Lock(0, 0, (void**)&pVoid, 0);
memcpy(pVoid, vertices, sizeof(vertices));
v_buffer->Unlock();
}
// 主程序入口
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) {
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = "WindowClass";
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL, "WindowClass", "Direct3D Tutorial",
WS_OVERLAPPEDWINDOW, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
NULL, NULL, hInstance, NULL);
ShowWindow(hWnd, nShowCmd);
initD3D(hWnd);
init_graphics();
MSG msg;
while (TRUE) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT) {
break;
}
render_frame();
}
cleanD3D();
return msg.wParam;
}
```
这个示例代码使用了 `CUSTOMVERTEX` 结构体来表示顶点,其中包含了顶点的坐标和颜色。`init_graphics` 函数用于初始化顶点缓存,将立方体的顶点数据写入缓存中。`render_frame` 函数用于渲染帧,通过设置顶点缓存和绘制函数来绘制立方体。在主程序入口中,通过消息循环来处理消息和渲染帧。
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