AttributeError: 'Detector' object has no attribute 'model_path'. Did you mean: 'dll_path'?
时间: 2024-08-12 08:04:11 浏览: 68
The error message "AttributeError: 'Detector' object has no attribute 'model_path'" suggests that there's an attempt to access a property named 'model_path' on an instance of class 'Detector', which does not have such an attribute defined. This could be because the code was expecting 'model_path' to exist, possibly in a similar way to 'dll_path', but it doesn't.
According to the provided references, UnrealBuildTool deprecates the explicit use of RuntimeDependency objects constructed from .build.cs files and recommends adding dependency paths directly[^1]. It implies that when managing dependencies, you might need to ensure your code is updated accordingly to reflect this change.
For Animation Blueprints in Unreal Engine, the changes indicate improvements in exposing types on SkeletalControlBase, allowing subclasses, and addressing issues with CacheBones. However, these details are not directly related to resolving the AttributeError.
To resolve the issue, double-check the following steps:
1. Ensure that 'model_path' is indeed an appropriate attribute for the Detector class. If not, make sure you're using the correct attribute name.
2. Verify if the code accessing 'model_path' is part of an older version that hasn't been updated to the new dependency management method in UnrealBuildTool.
3. If 'model_path' is a legacy field, consider migrating to the recommended approach of managing runtime dependencies by including the path string directly in the relevant configuration.
阅读全文