OpenGL ES 2 for Android:实战指南与高效入门

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OpenGL ES 2 for Android是一本针对Android平台的OpenGL ES 2版本的专业教程,由Kevin编著,这本书以其简洁的语法、丰富的代码示例和详尽的解释深受好评。书中深入浅出地讲解了3D图形编程的基础,特别适合那些已经熟悉Java编程,并希望进入三维图形领域的开发者。 该书的一大亮点在于作者将数学和矩阵理论讲解得清晰易懂,即使是对于初学者来说也易于上手。它跳过了冗余的学术理论,直击核心,帮助读者迅速提升实际生产力。John Horton,来自Hadron Web Design并开发了Android应用Math Legends的作者,称赞此书在教学方式上既明确又幽默,是他当初学习OpenGL时所渴望的资源。 Mark F. Guerra,一位OpenGL库的开发者,高度评价此书为Android图形编程的绝佳入门指南,特别是对于那些刚接触OpenGL的初学者来说,书中的内容涵盖了使他们头疼的所有主题,提供了全面的准备,使读者能够自信地实现自己的创意。 Carsten Haubold,维护着著名的NeHe OpenGL教程,表示如果他在开始Android游戏开发时就有这本书,那将大有裨益,因为它内容实用且及时更新。 最后,Owen Alanzo Hogarth,Team Blubee公司的总裁,对这本书表示了极大的赞赏,并积极向其他程序员推荐,他认为这是一本非常有价值的资源。 OpenGL ES 2 for Android是一本实用且高效的教程,无论是对于想要学习OpenGL ES 2的Android开发者,还是有一定基础但寻求进一步提升的人士,都是值得深入研究和学习的宝贵资源。通过阅读这本书,读者不仅能掌握OpenGL ES 2的基本语法和实践技巧,还能了解到如何高效地将其应用到Android应用程序中,从而实现高质量的3D图形渲染和游戏开发。
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