Python入门到精通:三本经典书籍合集

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资源摘要信息: "Python编程入门书籍" 本文所涉及的文件信息提供了关于Python编程学习资源的概览,包含了三本不同的入门级别书籍。下面将会详细探讨每本书的标题、描述和标签中所包含的知识点。 1. 标题: "python_beginning_python_Different_beginningpython_" 这个标题暗示了文件中包含的是一系列不同版本的Python入门书籍。"Python"是这三本书的共同主题,而"beginning"和"Different"则强调了这些书籍是为初学者编写的,并且内容可能因版本而异,涉及不同版本的Python语言特性。 2. 描述: "beginner's books compile of 3 different texts" 描述中提到的是“初学者书籍合集”,这表明这些PDF文件包含了三本不同书籍的内容。这些书籍是为初学者设计的,旨在帮助他们建立Python编程的基础知识。因为是合集,所以可能包含了不同作者或出版社的书籍,每本书都可能从不同的角度和侧重点来介绍Python。 3. 标签: "python Different beginningpython" 标签强调了这些书籍的核心主题是Python,同时指出书籍之间存在差异,这可能意味着它们覆盖了不同版本的Python语言,不同的学习路径,或者不同的编写和教学风格。 4. 压缩包子文件的文件名称列表: - Beginning Python - From Novice to Professional, Second Edition (2008).pdf - Beginning Python (2005).pdf - Beginning Python - Using Python 2.6 and Python 3.1 (2010).pdf 这一列表详细说明了每本图书的标题和出版年份,提供了对书籍内容的进一步了解。 - 第一本书《Beginning Python - From Novice to Professional, Second Edition (2008).pdf》很可能是一本从基础到专业水平的全面指南。2008年的第二版意味着这本书考虑到了Python语言的发展和演变。这本书可能涵盖了Python的基础语法、数据结构、面向对象编程、异常处理、文件操作、数据库访问、网络编程以及一些高级话题,如正则表达式、多线程和网络应用开发。 - 第二本书《Beginning Python (2005).pdf》是2005年出版的,这个年份的Python版本可能早于当前广泛使用的版本。这本书可能更专注于Python的基本概念和核心特性,适合那些希望从Python早期版本开始学习的初学者。 - 第三本书《Beginning Python - Using Python 2.6 and Python 3.1 (2010).pdf》的标题中提到了具体使用Python 2.6和Python 3.1版本。这表明书中会讨论Python在2010年前后的主要更新,包括从Python 2到Python 3的语言过渡。这可能是一个很好的资源,了解Python 3在推出时带来的重大变化,以及如何在两个主要版本之间进行代码迁移和兼容性处理。 总结来说,这些文件为Python初学者提供了一个广泛的学习资源库。每本书都有其独特的侧重点和覆盖范围,能够帮助初学者从不同角度理解和掌握Python编程的基础知识,同时适应语言的更新和发展。对于那些希望学习Python或者需要回顾不同版本特性的开发者来说,这些书籍都是非常宝贵的资源。

根据以下要求编写一个python程序1. Description Ship of Fools is a simple classic dice game. It is played with five standard 6-faced dice by two or more players. - The goal of the game is to gather a 6, a 5 and a 4 (ship, captain and crew) in the mentioned order. - The sum of the two remaining dice (cargo) is preferred as high as possible. The player with the highest cargo score wins the round. Example: - In the first round turn, if a player rolls 6 4 3 3 1 (note we five dice at the beginning), the player can bank the 6 (ship), but the rest needs to be re-rolled since there is no 5. - In the second round turn, if the player rolls 6 5 4 4 (four dice, since the 6 from last turn is banked), the player can bank the 5 (captain) and the 4 (crew). The player has three choices for the remaining 6 and 4. The player can bank both and score 10 points, or re-roll one or two of the dice and hope for a higher score. - In the second round turn, if the player instead rolled 4 4 3 1, all dice needs to be re-rolled since there is no 5.程序需要包含一下几个类.The division of responsibility between the different classes is as follows. - Die: Responsible for handling randomly generated integer values between 1 and 6. - DiceCup: Handles five objects (dice) of class Die. Has the ability to bank and release dice individually. Can also roll dice that are not banked. - ShipOfFoolsGame: Responsible for the game logic and has the ability to play a round of the game resulting in a score. Also has a property that tells what accumulated score results in a winning state, for example 21. - Player: Responsible for the score of the individual player. Has the ability, given a game logic, play a round of a game. The gained score is accumulated in the attribute score. - PlayRoom: Responsible for handling a number of players and a game. Every round the room lets each player play, and afterwards check if any player has reached the winning score.

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