DX10入门指南:新手打造游戏编程基石

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"《 Beginning DirectX10 Game Programming》是一本面向初级学习者的DX10编程入门教材。该书详细介绍了DirectX 10,这是由微软公司注册的图形处理API,主要用于游戏开发和多媒体应用。作者温迪·琼斯在书中提供了基础知识的讲解,旨在帮助读者建立起对DirectX 10环境的理解。 在学习过程中,读者将学习到以下关键知识点: 1. **DirectX 10概述**:首先,本书会介绍DirectX 10的历史背景、版本特点以及它相对于前一代版本(如DirectX 9)的改进之处。这包括其硬件支持、性能提升和新功能的引入。 2. **图形渲染管线**:深入理解DirectX 10的图形渲染过程,包括顶点处理、像素处理、几何变换和光照计算等核心概念。这部分内容对于创建三维图形至关重要。 3. **Shader编程**:DX10引入了新的着色器模型,如HLSL(High-Level Shading Language),书中会讲解如何编写顶点着色器(Vertex Shader)和像素着色器(Pixel Shader),实现复杂的图像处理效果。 4. **DirectX Direct3D API**:学习如何通过Direct3D接口来创建渲染上下文、设置渲染状态和创建几何对象,这是游戏开发的基础。 5. **纹理和贴图**:了解纹理的概念、不同类型(如2D、3D和Cube Map),以及如何加载、过滤和处理纹理数据。 6. **音频和多媒体支持**:虽然主要聚焦于图形,但DX10也涉及音频处理,包括音频缓冲、混音和3D声音技术。 7. **输入系统和用户交互**:学习如何处理用户输入,以及如何与用户界面进行交互,这对于游戏的可玩性和用户体验至关重要。 8. **示例和项目实践**:书中包含大量的实战项目,通过实际操作帮助读者巩固理论知识,并掌握DX10的实际应用。 9. **资源管理和优化**:学习如何有效地管理内存、提高性能,以及如何针对不同硬件平台进行适配。 10. **错误排查和调试**:提供了一些基本的调试技巧和常见问题的解决方案,以帮助读者解决在开发过程中可能遇到的问题。 《Beginning DirectX10 Game Programming》是一本实用的教程,不仅适合希望进入游戏开发领域的初学者,也适合那些想要升级现有技能的开发者。书中提供的全面指导将帮助读者快速掌握DirectX 10的核心技术,为其在现代游戏开发中取得成功奠定坚实的基础。"

根据以下要求编写一个python程序1. Description Ship of Fools is a simple classic dice game. It is played with five standard 6-faced dice by two or more players. - The goal of the game is to gather a 6, a 5 and a 4 (ship, captain and crew) in the mentioned order. - The sum of the two remaining dice (cargo) is preferred as high as possible. The player with the highest cargo score wins the round. Example: - In the first round turn, if a player rolls 6 4 3 3 1 (note we five dice at the beginning), the player can bank the 6 (ship), but the rest needs to be re-rolled since there is no 5. - In the second round turn, if the player rolls 6 5 4 4 (four dice, since the 6 from last turn is banked), the player can bank the 5 (captain) and the 4 (crew). The player has three choices for the remaining 6 and 4. The player can bank both and score 10 points, or re-roll one or two of the dice and hope for a higher score. - In the second round turn, if the player instead rolled 4 4 3 1, all dice needs to be re-rolled since there is no 5.程序需要包含一下几个类.The division of responsibility between the different classes is as follows. - Die: Responsible for handling randomly generated integer values between 1 and 6. - DiceCup: Handles five objects (dice) of class Die. Has the ability to bank and release dice individually. Can also roll dice that are not banked. - ShipOfFoolsGame: Responsible for the game logic and has the ability to play a round of the game resulting in a score. Also has a property that tells what accumulated score results in a winning state, for example 21. - Player: Responsible for the score of the individual player. Has the ability, given a game logic, play a round of a game. The gained score is accumulated in the attribute score. - PlayRoom: Responsible for handling a number of players and a game. Every round the room lets each player play, and afterwards check if any player has reached the winning score.

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