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首页code blocks 编译arm的配置.pdf
code blocks 编译arm的配置.pdf
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一个Windows下的gnu开发 IDE。不用虚拟机。方便用于开发ARM Linux。
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第1页VS Electronics and Embedded Development ? Adapting Code::Blocks IDE for ARM Development ? Print
2009-7-7 22:38:09http://www.frozeneskimo.com/electronics/arm-tutorials/adapting-codeblocks-ide-for-arm-development/printpage/
- VS Electronics and Embedded Development - http://www.frozeneskimo.com/electronics -
Adapting Code::Blocks IDE for ARM Development
Posted By vsergeev On January 8, 2006 @ 1:57 am In Uncategorized | No Comments
This brief guide can be followed after the ARM-GCC toolchain is setup. For instructions to setup the ARM-GCC toolchain, refer to the
¡Setting up the ARM-GCC Toolchain on Windows¡ page of this site.
I recently found perhaps the only other suitable IDE for Windows named Code::Blocks
[1]
. Unlike Eclipse, it¡s slim, fast and native.
Like Eclipse, it¡s highly configurable and can be used with GCC. In addition, Code::Blocks can be easily used with GDB to debug your
code (major factor in choosing another IDE). This is good to use later with OCDRemote/gcc to debug your ARM code (although I
haven¡t configured it, yet.)
So here are the instructions for setting up the Code::Blocks to work with the ARM GCC toolchain. To do this, all that needs to be done
is configuring Code::Blocks to use an external Makefile, but finding the location of these settings took a rather long time.
Screenshot:
[2]
Step One ¨ Create a New Project
Since none of the included project templates really fit for ARM GCC development, it¡s easiest to start out by making a new blank
project. So do this by clicking on the ¡Project¡ menu, then ¡New empty project¡. Save the project in the folder of your project, where
you plan to hold the code.
You will see several window panes in the IDE. I will briefly describe them here:
Management Pane
[3]
The Management Pane contains three tabs that are all somehow related to the code itself.
First is the ¡Projects¡ tab, which lists the opened projects in the workspace, and the files that are associated with the project.
The files are automatically separated into three sections: Sources, Headers, and Others. Double-clicking on a file will bring it
up for editing in the editor.
Second is the ¡Symbols¡ tab, which outlines all of the functions, variables, enumerations, preprocessor directives, and classes
existing in the code of the project. Double-clicking on any one of these elements will bring it up highlighted in the editor.
The third and final tab is the ¡Watches¡ tab, which is used to add debugging watches to variables.
Messages
Pane
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