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Unity 3 Game Development Hotshot
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Unity 3 Game Development Hotshot. 通过具体实例讲述Unity3D开发游戏的完整过程。 同书附加几个简单的Demo。Demo中的脚本可以应用到实际的同类游戏中。
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Unity 3 Game
Development
HOTSH T
Eight projects specically designed to exploit Unity's full
potenal
Jate Wiayabundit
BIRMINGHAM - MUMBAI
Unity 3 Game Development HOTSH T
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmied in any form or by any means, without the prior wrien permission of the
publisher, except in the case of brief quotaons embedded in crical arcles or reviews.
Every eort has been made in the preparaon of this book to ensure the accuracy of the
informaon presented. However, the informaon contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark informaon about all of the
companies and products menoned in this book by the appropriate use of capitals. However,
Packt Publishing cannot guarantee the accuracy of this informaon.
First published: August 2011
Producon Reference: 1180811
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK
ISBN 978-1-849691-12-3
www.packtpub.com
Cover Image by Jate Wiayabundit (jatewit@jatewit.com)
Credits
Author
Jate Wiayabundit
Reviewers
Jaap Kreijkamp
Fraser McCormick
Brad McGinn
Cliord Peters
Acquision Editor
Steven Wilding
Development Editor
Maitreya Bhakal
Technical Editor
Manasi Poonthoam
Project Coordinator
Zainab Bagasrawala
Copy Editor
Laxmi Subramanian
Proofreader
Aaron Nash
Indexer
Monica Ajmera Mehta
Producon Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
About the Author
Jate Wittayabundit was born in Bangkok, Thailand in 1980 and has a passion for both
Arts and Mathemacs. He received a bachelor's degree in Architecture in 2003 and was
an interior architect for several companies. Then, he came to Oawa, Canada in 2005 and
graduated in the Game Development program at Algonquin College in 2008.
Since he graduated in the Game Development program, he started working at Launchre
Interacve Inc. (
www.launchfire.com) as a Flash AconScript programmer and developed
many games and interacve content (for clients such as Dell, Alaska Airline, and so on). In
2009, he decided to move to Toronto, which is a bigger city, to get more chances to work
in the game industry. He started a new posion as a Game Developer and 3D Arst at
Splashworks.com Inc. (www.splashworks.com). At Splashworks, he got a chance to work
with many dierent games and clients (such as Shockwave, Swiss Chalet, and so on). It also
gave him a chance to get to know Unity and to work with it.
The rst video game he played was Super Mario Bros. and he has loved playing games ever
since. He believes that being an architect is also his strength; it supports his concepts and
ideas of how the real world could apply in the virtual world.
In his spare me, he loves to work on 3D soware, such as Zbrush or 3D Studio Max. He also
loves painng and drawing. Currently, he's trying to marry his architectural and 3D skills with
his game development skills to create the next innovaon game.
You can go to
www.jatewit.com to check out some of his works.
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