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Learning
Web-based
Virtual Reality
Build and Deploy Web-based
Virtual Reality Technology
—
Srushtika Neelakantam
Tanay Pant
Learning
Web-based Virtual
Reality
Build and Deploy Web-based
Virtual Reality Technology
Srushtika Neelakantam
Tanay Pant
Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual
Reality Technology
Srushtika Neelakantam Tanay Pant
Bangalore, Karnataka, India Ghaziabad, India
ISBN-13 (pbk): 978-1-4842-2709-1 ISBN-13 (electronic): 978-1-4842-2710-7
DOI 10.1007/978-1-4842-2710-7
Library of Congress Control Number: 2017935381
Copyright © 2017 by Srushtika Neelakantam and Tanay Pant
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole
or part of the material is concerned, specifically the rights of translation, reprinting, reuse of
illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical
way, and transmission or information storage and retrieval, electronic adaptation, computer
software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark
symbol with every occurrence of a trademarked name, logo, or image we use the names, logos,
and images only in an editorial fashion and to the benefit of the trademark owner, with no
intention of infringement of the trademark.
The use in this publication of trade names, trademarks, service marks, and similar terms, even if
they are not identified as such, is not to be taken as an expression of opinion as to whether or not
they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the
date of publication, neither the authors nor the editors nor the publisher can accept any legal
responsibility for any errors or omissions that may be made. The publisher makes no warranty,
express or implied, with respect to the material contained herein.
Managing Director: Welmoed Spahr
Editorial Director: Todd Green
Acquisitions Editor: Pramila Balan
Development Editor: Matthew Moodie
Coordinating Editor: Prachi Mehta
Copy Editor: Kim Wimpsett
Compositor: SPi Global
Indexer: SPi Global
Artist: SPi Global
Cover image designed by Freepik
Distributed to the book trade worldwide by Springer Science+Business Media New York,
233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505,
e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC
is a California LLC and the sole member (owner) is Springer Science + Business Media
Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
For information on translations, please e-mail rights@apress.com, or visit
www.apress.com/rights-permissions.
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versions and licenses are also available for most titles. For more information, reference our
Print and eBook Bulk Sales web page at www.apress.com/bulk-sales.
Any source code or other supplementary material referenced by the author in this book is available
to readers on GitHub via the book’s product page, located at www.apress.com/978-1-4842-2709-1.
For more detailed information, please visit www.apress.com/source-code.
Printed on acid-free paper
To my beloved parents, and my brother,
without whom none of my success would be possible.
—Srushtika Neelakantam
To my parents, who gave me the dream.
—Tanay Pant
v
Contents at a Glance
About the Authors ����������������������������������������������������������������������������� xi
Acknowledgments �������������������������������������������������������������������������� xiii
■Chapter 1: Introduction to VR and WebVR �������������������������������������� 1
■ Chapter 2: Bringing VR to the Web and
WebVR Frameworks ����������������������������������������������������������������������� 5
■ Chapter 3: Setting Up Your VR Lab and Popular
WebVR Projects ���������������������������������������������������������������������������� 11
■Chapter 4: Introduction to A-Frame ���������������������������������������������� 17
■Chapter 5: From “Hello, World” to a VR Content Display �������������� 39
■Chapter 6: Building a VR-Based Movie Theater ���������������������������� 53
■Chapter 7: A-Frame Components and the Registry ���������������������� 63
■ Chapter 8: Version Control and Deploying Your Code
on GitHub �������������������������������������������������������������������������������������� 69
Index ������������������������������������������������������������������������������������������������ 81
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