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使用STM32 设计HMI-硬件
介绍使用STM32提供的硬件资源和软件资源开发人机交互界面HMI的方法

STM32 GUI 硬件平台介绍
STM32图像显示过程
LCD接口(DBI/DPI/DSI)
存储(Internal&External)
图形加速(ChromArt)
硬件JPEG解码
STM32CubeMX生成STM32GUI外设驱动
2
18/12/2017STM32F42xx Technical Training

STM32 GUI 硬件平台介绍
STM32图像显示过程
LCD接口(DBI/DPI/DSI)
存储(Internal&External)
图形加速(ChromArt)
硬件JPEG解码
STM32CubeMX生成STM32GUI外设驱动
3
18/12/2017STM32F42xx Technical Training

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-5C
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ALARM
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智能家居应用

From ones and zeros to image display
5
Font 1
Text 1
Step 2 : Display the frame buffer
• The frame buffer is transferred to the display through a
dedicated hardware interface
• Graphical oriented microcontroller are offering a TFT
controller to drive directly the display
• The frame buffer must be sent at 60fps to have a perfect
image color and stability (independently from the animation
fps)
Step 1 : Create the content in a frame buffer
• The frame buffer is build by composing graphical primitive
• This operation is done by the CPU running a graphical
library software
• It can be accelerated by a dedicated hardware used with
the CPU through the graphical library
• More often the frame buffer can be updated, more fluent
will be the animations (frames per second / fps)
NextPrev
Refresh rate
(60 Hz)
Frame rate
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