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Learning C++ by Creating Games with Unreal Engine 4
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Learning C++ by Creating Games with Unreal Engine 4
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Learning C++ by Creating
Games with UE4
Learn C++ programming with a fun, real-world
application that allows you to create your own games!
William Sherif
BIRMINGHAM - MUMBAI
Learning C++ by Creating Games with UE4
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: February 2015
Production reference: 1180215
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-657-2
www.packtpub.com
Credits
Author
William Sherif
Reviewers
Brandon Mann
Matt Sutherlin
Alan Wolfe
Commissioning Editor
Edward Bowkett
Acquisition Editor
Subho Gupta
Content Development Editor
Anand Singh
Technical Editor
Saurabh Malhotra
Copy Editors
Dipti Kapadia
Deepa Nambiar
Project Coordinator
Rashi Khivansara
Proofreaders
Martin Diver
Lawrence A. Herman
Paul Hindle
Indexer
Hemangini Bari
Graphics
Sheetal Aute
Production Coordinator
Melwyn D'sa
Cover Work
Melwyn D'sa
About the Author
William Sherif is a C++ programmer with more than 8 years' programming
experience. He has a wide range of experience in the programming world, from
game programming to web programming. He has also worked as a university
course instructor (sessional) for 7 years.
He has released several apps on to the iTunes store, including strum and
MARSHALL OF THE ELITE SQUADRON.
In the past, he has won acclaim for delivering course material in an
easy-to-understand manner.
I'd like to thank my family, for their support when I was writing this
book; Mostafa and Fatima, for their hospitality; as well as Ryan and
Reda, for letting me write.
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