UE5, Activity com.epicgames.unreal.GameActivity has leaked IntentReceiver com.epicgames.unreal.VolumeReceiver@6dce2c that was originally registered here. Are you missing a call to unregisterReceiver()?
时间: 2024-04-13 18:29:11 浏览: 125
Hello! It seems like you're encountering a memory leak issue related to an IntentReceiver in the UE5 (Unreal Engine 5) game activity. The error message suggests that the IntentReceiver, named "com.epicgames.unreal.VolumeReceiver@6dce2c," was not properly unregistered.
To fix this issue, you should make sure to call the `unregisterReceiver()` method for the IntentReceiver in the appropriate lifecycle method of the activity. Typically, this method should be called in the `onDestroy()` method of the activity.
Here's an example of how you can unregister the IntentReceiver in the `onDestroy()` method:
```java
@Override
protected void onDestroy() {
super.onDestroy();
unregisterReceiver(com.epicgames.unreal.VolumeReceiver);
}
```
By calling `unregisterReceiver()` in the `onDestroy()` method, you ensure that the IntentReceiver is properly unregistered when the activity is destroyed, preventing memory leaks.
Remember to replace `com.epicgames.unreal.VolumeReceiver` with the actual name of the IntentReceiver class in your code.
I hope this helps! Let me know if you have any further questions.
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