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首页Learning IOS Game Programming_A Hands-on
Learning IOS Game Programming_A Hands-on
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更新于2023-06-22
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Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.
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Praise for
Learning iOS Game Programming
“An excellent introduction into the world of game development explaining every aspect
of game design and implementation for the iPad, iPhone, and iPod touch devices.
A great way for anyone interested in writing games to get started.”
—Tom Bradley, Software Architect, Designer of TBXML
“A great developer and a great game.That’s everything you can find in this book to
learn how to write an awesome game for iPhone. Maybe you’re the next AppStore hit!”
—Sebastien Cardoso
“With Learning iOS Game Programming, you’ll be writing your own games in no time.
The code included is well explained and will save you hours of looking up obscure stuff
in the documentation and online forums.”
—Pablo Gomez Basanta, Founder, Shifting Mind
“I always thought that to teach others one has to be an expert and a person with an
established reputation in the field. Michael Daley proved me wrong. He is teaching oth-
ers while studying himself. Michael’s passion in teaching and studying, ease of solutions
to problems, and a complete game as a resulting project makes this book one of the best
I have ever read.”
—Eugene Snyetilov
“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL
directly, this book walks you through creating a complete and fun game without getting
bogged down in technical details.”
—Scott D.Yelich
“Michael Daley brings clarity to the haze of iPhone application development. Concrete
examples, thorough explanation, and timesaving tips make this book a must have for the
up and coming iPhone game developer.”
—Brandon Middleton, Creator of Tic Tac Toe Ten
“This is the A-Z guide to iOS game development; Michael’s book takes you from the
basics and terminology to using the techniques in practice on a fully working game.
Before you know it, you will find yourself writing your own game, fueled by a firm
grasp of the principles and techniques learned within. I could not ask for a better refer-
ence in developing our own games.”
—Rod Strougo, Founder Prop Group
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Learning iOS
Game
Programming
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