The Minesweeper mini-program is a widely played game with the objective of revealing all non-mine squares to win and avoid stepping on mine squares to avoid failure. When the mouse clicks outside the game board, it is considered invalid and does not respond. The main game area consists of many squares.
To start, the program design analysis must first be conducted to analyze and design the topic using programming analytical thinking. This will involve using the C language to implement the code for the selected topic.
Testing requirements for the Minesweeper mini-program include conducting system functionality tests to validate the implementation of basic functions. Additionally, boundary testing and special data case testing are essential to verify the logic branch flow of the functional modules.
Chapter 1: Problem Description and Analysis
1.1 Problem Description
The problem involves designing a Minesweeper mini-program with the objective of revealing all non-mine squares and avoiding stepping on mine squares.
1.2 Problem Analysis
The analysis of the problem will include understanding the game rules and requirements, as well as the design specifications for the program.
Chapter 2: Algorithm Design and Flowchart
2.1 Algorithm Design
The algorithm design will involve creating the logic and steps required for the Minesweeper game, including determining how the squares are revealed and how mines are detected.
Once the algorithm is designed, flowcharts can be used to visually represent the logical flow of the program.
Overall, the Minesweeper mini-program development involves analyzing the problem, designing the algorithm, and implementing the code using the C language. Testing will be essential to ensure the functionality and logic of the program, covering system functionality, boundary scenarios, and special data cases. By following these steps, a fully functioning Minesweeper mini-program can be created.