没有合适的资源?快使用搜索试试~ 我知道了~
首页iOS游戏开发大师指南:构建卓越游戏
iOS游戏开发大师指南:构建卓越游戏
需积分: 9 4 下载量 36 浏览量
更新于2024-07-19
收藏 4.89MB PDF 举报
"《精通iOS游戏开发》是一本专为已有iOS游戏开发经验但希望提升技能的开发者编写的指南。作者Miguel De Quadros凭借11年的iOS游戏开发经验和使用Xcode发布的超过10款AppStore游戏,深入浅出地带领读者掌握高级游戏开发概念,通过实际操作一步步创建出令人印象深刻的游戏。 本书不仅涵盖了从零开始开发游戏的过程,包括如何利用SpriteKit这一苹果原生SDK进行游戏设计,它提供了易于上手的动画支持和物理模拟功能,还内置了Xcode中的复杂特效和纹理贴图功能。通过本书,读者可以学会如何利用触摸控制和运动控制来精确控制游戏角色移动,以及如何优化游戏性能,如多任务处理、电池管理和性能调优等。 书中还特别强调了测试和调试(Bug Squashing)的重要性,确保游戏质量。此外,作者还将指导读者如何设计吸引人的角色和敌人,以及在电脑模拟器和真实设备上进行游戏测试。在游戏发布前,学习如何调整代码和图形效果,以及添加多人游戏元素,以增加玩家互动性,吸引更多人一同游玩。 本书以轻松愉快的方式讲解,从游戏规划与设计、基础开发到高级技术,再到部署和盈利策略,甚至如何更新游戏并将其推向App Store,内容全面且深入。无论是初学者还是寻求进阶的开发者,都能在本书中找到宝贵的学习资源。版权方面,所有内容在未经出版商书面许可的情况下,禁止任何形式的复制或传播。 《精通iOS游戏开发》是一本旨在帮助开发者提升技能、制作出高质量游戏的专业书籍,适合那些希望通过iOS平台扩大影响力的游戏开发者。"
资源详情
资源推荐
Preface
[ vii ]
When we wish to draw your attention to a particular part of a code block, the
relevant lines or items are set in bold:
- (void)update:(NSTimeInterval)delta {
CGPoint gravity = CGPointMake(0.0, -450.0);
CGPoint gravityStep = CGPointMultiplyScalar(gravity, delta);
CGPoint movingForward = CGPointMake(750.0, 0.0);
CGPoint movingForwardStep = CGPointMultiplyScalar(walking, delta);
self.velocity = CGPointAdd(self.velocity, gravityStep);
New terms and important words are shown in bold. Words that you see on the
screen, in menus or dialog boxes for example, appear in the text like this: "For this
project, we are—obviously—going to select iOS | Application | Single View
Application and then click on Next.".
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
Reader feedback
Feedback from our readers is always welcome. Let us know what you think about
this book—what you liked or may have disliked. Reader feedback is important for us
to develop titles that you really get the most out of.
To send us general feedback, simply send an e-mail to
feedback@packtpub.com,
and mention the book title via the subject of your message.
If there is a topic that you have expertise in and you are interested in either writing
or contributing to a book, see our author guide on
www.packtpub.com/authors.
Preface
[ viii ]
Customer support
Now that you are the proud owner of a Packt book, we have a number of things to
help you to get the most from your purchase.
Downloading the example code
You can download the example code les for all Packt books you have purchased
from your account at http://www.packtpub.com. If you purchased this book
elsewhere, you can visit http://www.packtpub.com/support and register to have
the les e-mailed directly to you.
Errata
Although we have taken every care to ensure the accuracy of our content, mistakes do
happen. If you nd a mistake in one of our books—maybe a mistake in the text or the
code—we would be grateful if you would report this to us. By doing so, you can save
other readers from frustration and help us improve subsequent versions of this book.
If you nd any errata, please report them by visiting http://www.packtpub.com/
submit-errata
, selecting your book, clicking on the errata submission form link,
and entering the details of your errata. Once your errata are veried, your submission
will be accepted and the errata will be uploaded on our website, or added to any list
of existing errata, under the Errata section of that title. Any existing errata can be
viewed by selecting your title from http://www.packtpub.com/support.
Piracy
Piracy of copyright material on the Internet is an ongoing problem across all media.
At Packt, we take the protection of our copyright and licenses very seriously. If you
come across any illegal copies of our works, in any form, on the Internet, please
provide us with the location address or website name immediately so that we can
pursue a remedy.
Please contact us at
copyright@packtpub.com with a link to the suspected pirated
material.
We appreciate your help in protecting our authors, and our ability to bring you
valuable content.
Questions
You can contact us at questions@packtpub.com if you are having a problem with
any aspect of the book, and we will do our best to address it.
[ 1 ]
What to Expect in Xcode and
Game Development
Welcome to the world of mobile game development! Whether you are a seasoned
developer or a fresh new developer, you are in an exciting fast-paced industry. You
have purchased this book expecting to master iOS game development, and that's
exactly what you are going to do by the end of this book! However, you need to start
somewhere, right? Let's see what will discuss in this chapter:
• Signing up to be an iOS developer
• Setting up your Mac for development
• What to expect from the game development market
The mobile game development industry is so exciting! Get ready to take your rst
steps into game development. We will get you all signed up to be an Apple Developer,
set up your Mac with the development environment, and take a tour of some of the
features of Xcode and we are going to see what source les (the les that contain
our code) look like. Then, we will discuss the game development market and how
AMAZING it isn't. I'm kidding, it is a fun market!
Let's dive right into it, shall we?
What to Expect in Xcode and Game Development
[ 2 ]
Registering to be an iOS developer
As with many platforms (Mac, PC, Android, Blackberry, and Windows Mobile),
iOS requires you to sign up to be a developer. Don't worry! It's super easy, simply
go to developer.apple.com, where you will see the home page, as shown in the
following screenshot:
Scroll down to nd iOS Apps. Click on the iOS Apps button, and you will be
greeted with the iOS Dev Center. Get used to this site as well as iTunes Connect,
which we will cover later in this book —you will be using these sites a lot during
your game development.
Chapter 1
[ 3 ]
If you don't have a developer account, click on the register for free text so that you
can get signed up for a new Apple ID. Another great thing about Apple is that their
accounts are all linked, so when you register for a developer account, you can use
your Apple ID. On the next screen, you will be asked to either sign in with your
Apple ID or create a new one. Simply follow the prompts, ll in all your information,
and pay the annual fee ($99 USD/ $119 CAD). When you are done, you should
have access to the SDK. If you aren't redirected to the iOS Dev Center again, go to
developer.apple.com/ios and scroll down to the Downloads section. As of the
time of writing this book, the current version of Xcode is 6.2. Click on the Download
button. You will be taken to a download screen; however, you will be ported over
to the Mac AppStore. Xcode is now hosted on the Mac AppStore, which is a lot
better because it automatically updates Xcode when needed. You will see the Xcode
installation page, as shown in the following screenshot:
Click on the Get button to download Xcode. When it's done downloading (it will
probably take a while unless you have bre optic extreme Internet: It's 2.5 GB.
The AppStore will automatically install Xcode for you.
剩余228页未读,继续阅读
ramissue
- 粉丝: 354
- 资源: 1487
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
最新资源
- 解决本地连接丢失无法上网的问题
- BIOS报警声音解析:故障原因与解决方法
- 广义均值移动跟踪算法在视频目标跟踪中的应用研究
- C++Builder快捷键大全:高效编程的秘密武器
- 网页制作入门:常用代码详解
- TX2440A开发板网络远程监控系统移植教程:易搭建与通用解决方案
- WebLogic10虚拟内存配置详解与优化技巧
- C#网络编程深度解析:Socket基础与应用
- 掌握Struts1:Java MVC轻量级框架详解
- 20个必备CSS代码段提升Web开发效率
- CSS样式大全:字体、文本、列表样式详解
- Proteus元件库大全:从基础到高级组件
- 74HC08芯片:高速CMOS四输入与门详细资料
- C#获取当前路径的多种方法详解
- 修复MySQL乱码问题:设置字符集为GB2312
- C语言的诞生与演进:从汇编到系统编程的革命
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功