精通iOS游戏中心与Game Kit开发

5星 · 超过95%的资源 需积分: 9 4 下载量 186 浏览量 更新于2024-07-27 收藏 7.1MB PDF 举报
" Beginning iOS Game Center and Game Kit 是一本关于如何在iOS平台上利用Game Center和Game Kit框架开发游戏的入门指南。书中涵盖了从设置到实现各种功能的详细步骤,包括排行榜、成就、匹配与邀请、网络设计、数据交换、回合制游戏以及语音聊天等。此外,还介绍了与StoreKit集成进行应用内购买的实现方法。" 本书的目标读者是已经具备基本的iOS开发技能和理解的开发者,希望通过Game Center和Game Kit提升他们的游戏应用的用户体验和功能。Game Center是苹果提供的一种社交游戏网络服务,允许用户创建个人资料,与其他玩家竞争和合作,而Game Kit是实现这一服务背后的框架,提供了多人游戏、排行榜、成就系统等功能。 在第1章"Getting Started with GameKit and Game Center"中,作者将引导读者了解这两个工具的基本概念,并设置开发环境。第2章"GameCenter: Setting Up and Getting Started"详细介绍了如何配置Game Center应用程序并测试其功能。 第3章"Leaderboards"讲解了如何创建和管理游戏排行榜,让玩家可以比较得分。第4章"Achievements"涵盖了实现和跟踪游戏成就的方法,以增强用户的参与度。第5章"Matchmaking and Invitations"则探讨了如何让玩家进行匹配游戏和发送游戏邀请。 第6章"The Peer Picker"介绍了选择和连接本地设备进行多人游戏的过程。第7章"Network Design Overview"深入到网络架构的设计,讨论如何优化游戏的网络性能。第8章"Exchanging Data"讲述了如何安全有效地在游戏客户端之间交换数据。 第9章"Turned-Based Gaming with Game Center"专门讨论回合制游戏的实现,包括游戏状态的保存和恢复。第10章"Voice Chat"介绍了集成语音聊天功能,提升玩家间的交流体验。最后,第11章"In-App Purchase with StoreKit"教授如何通过StoreKit框架实现应用内的商品购买,为开发者创造收入。 附录包括索引和作者、技术审阅者的信息,便于读者查找特定主题。 这本书是为那些希望在iOS游戏中引入社交互动和额外功能的开发者准备的宝贵资源,它通过详细的实例和指导,帮助开发者快速上手Game Center和Game Kit的使用。
2010-05-31 上传
Beginning iPhone Games Development Apress, 2010年出品 You’ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apress’s highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Mark LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they’re serious business. With this book, you’re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: * Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES * Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession * Game networking with GameKit, Bonjour, and Internet sharing You’ll learn: * Efficient methods for drawing in 2D and 3D to the iPhone screen * Game-specific animation techniques with Core Animation * To use OpenGL ES for more complex and realistic gaming backgrounds and action * Numerous ways to add music to enhance the gaming experience * How to give your users access to their iPhone libraries from within games * The tools and techniques of 3D audio for creating even more realistic gaming experiences * How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi amazon link:http://www.amazon.com/exec/obidos/ASIN/1430225998/buythisbooks-20