X = _x;
Y = _y;
}
#endregion
#region 属性
/// <summary>
/// 蛇颜色
/// </summary>
public Color SerpentColor
{
get { return serpentColor; }
}
/// <summary>
/// 背景色
/// </summary>
public Color BgColor
{
get { return bgColor; }
}
/// <summary>
/// 食物颜色
/// </summary>
public Color FoodColor
{
get { return foodColor; }
}
/// <summary>
/// 障碍物颜色
/// </summary>
public Color HinderColor
{
get { return hinderColor; }
}
/// <summary>
/// 当前颜色
/// </summary>
public Color ThisColor
{
get { return thisColor; }
set { thisColor = value; }
}
/// <summary>
/// 获取或设置相对横坐标
/// </summary>
public int X
{
get { return x; }
set { x = value; }
}
/// <summary>
/// 获取或设置相对纵坐标
/// </summary>
public int Y
{
get { return y; }
set { y = value; }
}
/// <summary>
/// 获取或设置节点边长
/// </summary>
public int Width
{
get { return width; }
set { width = value; }
}
/// <summary>
/// 获取或设置是否为食物
/// </summary>
public bool IsFood
{
get { return isFood; }
set { isFood = value; }