C++Qt实现类似multisim中复制拖拽器件并且器件之间连接起来的功能的完整代码实现

时间: 2023-12-30 12:07:44 浏览: 23
以下是一个简单的C++ Qt程序,实现了类似Multisim的电路设计软件的复制、拖拽和连接器件的功能。这个程序有一个主窗口,里面有一个画板和一个工具栏。在工具栏上有一些预定义的器件,可以将它们拖拽到画板上,并且它们可以用鼠标连接起来。这个程序只是一个基础实现,您可以根据自己的需求扩展它。 ``` #include <QtGui> class CircuitComponent : public QGraphicsItem { public: CircuitComponent(QPixmap pixmap); void addConnection(QGraphicsLineItem *connection); void removeConnection(QGraphicsLineItem *connection); enum { Type = UserType + 1 }; int type() const override { return Type; } protected: QRectF boundingRect() const override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; QVariant itemChange(GraphicsItemChange change, const QVariant &value) override; private: QPixmap m_pixmap; QList<QGraphicsLineItem *> m_connections; }; CircuitComponent::CircuitComponent(QPixmap pixmap) : m_pixmap(pixmap) { setFlags(ItemIsMovable | ItemIsSelectable | ItemSendsGeometryChanges); } void CircuitComponent::addConnection(QGraphicsLineItem *connection) { m_connections.append(connection); } void CircuitComponent::removeConnection(QGraphicsLineItem *connection) { m_connections.removeOne(connection); } QRectF CircuitComponent::boundingRect() const { return QRectF(-m_pixmap.width() / 2, -m_pixmap.height() / 2, m_pixmap.width(), m_pixmap.height()); } void CircuitComponent::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { painter->drawPixmap(-m_pixmap.width() / 2, -m_pixmap.height() / 2, m_pixmap); } QVariant CircuitComponent::itemChange(GraphicsItemChange change, const QVariant &value) { if (change == ItemPositionChange) { foreach (QGraphicsLineItem *connection, m_connections) { connection->setLine(mapToScene(0, 0), connection->line().p2()); } } return QGraphicsItem::itemChange(change, value); } class CircuitConnection : public QGraphicsLineItem { public: CircuitConnection(QPointF startPoint, QPointF endPoint); enum { Type = UserType + 2 }; int type() const override { return Type; } protected: QVariant itemChange(GraphicsItemChange change, const QVariant &value) override; }; CircuitConnection::CircuitConnection(QPointF startPoint, QPointF endPoint) : QGraphicsLineItem(QLineF(startPoint, endPoint)) { } QVariant CircuitConnection::itemChange(GraphicsItemChange change, const QVariant &value) { if (change == ItemPositionHasChanged) { QPointF newStartPoint = mapFromItem(fromItem(), 0, 0); QPointF newEndPoint = mapFromItem(toItem(), 0, 0); setLine(QLineF(newStartPoint, newEndPoint)); } return QGraphicsLineItem::itemChange(change, value); } class CircuitScene : public QGraphicsScene { public: CircuitScene(QObject *parent = nullptr); void startConnection(CircuitComponent *component, QPointF point); void endConnection(CircuitComponent *component, QPointF point); private: CircuitComponent *m_startComponent; CircuitConnection *m_connection; }; CircuitScene::CircuitScene(QObject *parent) : QGraphicsScene(parent), m_startComponent(nullptr), m_connection(nullptr) { } void CircuitScene::startConnection(CircuitComponent *component, QPointF point) { m_startComponent = component; m_connection = new CircuitConnection(point, point); addItem(m_connection); } void CircuitScene::endConnection(CircuitComponent *component, QPointF point) { if (m_startComponent != nullptr && m_startComponent != component) { CircuitConnection *connection = new CircuitConnection(mapFromItem(m_startComponent, 0, 0), mapFromItem(component, 0, 0)); addItem(connection); m_startComponent->addConnection(connection); component->addConnection(connection); } removeItem(m_connection); delete m_connection; m_connection = nullptr; m_startComponent = nullptr; } class CircuitView : public QGraphicsView { public: CircuitView(QWidget *parent = nullptr); protected: void mousePressEvent(QMouseEvent *event) override; void mouseMoveEvent(QMouseEvent *event) override; void mouseReleaseEvent(QMouseEvent *event) override; private: QPoint m_lastMousePos; }; CircuitView::CircuitView(QWidget *parent) : QGraphicsView(parent), m_lastMousePos(QPoint()) { setDragMode(RubberBandDrag); setRenderHint(QPainter::Antialiasing); } void CircuitView::mousePressEvent(QMouseEvent *event) { m_lastMousePos = event->pos(); QGraphicsView::mousePressEvent(event); } void CircuitView::mouseMoveEvent(QMouseEvent *event) { if (event->buttons() & Qt::LeftButton) { QPoint delta = event->pos() - m_lastMousePos; if (qAbs(delta.x()) > 5 || qAbs(delta.y()) > 5) { setDragMode(ScrollHandDrag); } } QGraphicsView::mouseMoveEvent(event); } void CircuitView::mouseReleaseEvent(QMouseEvent *event) { if (event->button() == Qt::LeftButton && dragMode() == ScrollHandDrag) { setDragMode(RubberBandDrag); } QGraphicsView::mouseReleaseEvent(event); } int main(int argc, char *argv[]) { QApplication app(argc, argv); QPixmap andPixmap(":/and.png"); CircuitComponent andComponent(andPixmap); QPixmap orPixmap(":/or.png"); CircuitComponent orComponent(orPixmap); QPixmap notPixmap(":/not.png"); CircuitComponent notComponent(notPixmap); CircuitScene scene; scene.setSceneRect(0, 0, 800, 600); scene.addItem(&andComponent); scene.addItem(&orComponent); scene.addItem(&notComponent); CircuitView view; view.setScene(&scene); QWidget window; QVBoxLayout *layout = new QVBoxLayout(); layout->addWidget(&view); QToolBar *toolbar = new QToolBar(); QAction *andAction = new QAction("AND", &window); andAction->setIcon(QIcon(andPixmap)); QAction *orAction = new QAction("OR", &window); orAction->setIcon(QIcon(orPixmap)); QAction *notAction = new QAction("NOT", &window); notAction->setIcon(QIcon(notPixmap)); toolbar->addAction(andAction); toolbar->addAction(orAction); toolbar->addAction(notAction); layout->addWidget(toolbar); window.setLayout(layout); window.show(); QObject::connect(andAction, &QAction::triggered, [&scene]() { CircuitComponent *andComponent = new CircuitComponent(QPixmap(":/and.png")); scene.addItem(andComponent); }); QObject::connect(orAction, &QAction::triggered, [&scene]() { CircuitComponent *orComponent = new CircuitComponent(QPixmap(":/or.png")); scene.addItem(orComponent); }); QObject::connect(notAction, &QAction::triggered, [&scene]() { CircuitComponent *notComponent = new CircuitComponent(QPixmap(":/not.png")); scene.addItem(notComponent); }); QObject::connect(&scene, &CircuitScene::selectionChanged, [&scene]() { QList<QGraphicsItem *> items = scene.selectedItems(); if (items.count() == 2 && items.at(0)->type() == CircuitComponent::Type && items.at(1)->type() == CircuitComponent::Type) { CircuitComponent *startComponent = static_cast<CircuitComponent *>(items.at(0)); CircuitComponent *endComponent = static_cast<CircuitComponent *>(items.at(1)); scene.startConnection(startComponent, startComponent->pos()); scene.endConnection(endComponent, endComponent->pos()); } }); view.setDragMode(QGraphicsView::RubberBandDrag); return app.exec(); } ```

相关推荐

最新推荐

recommend-type

元器件应用中的门电路延迟时间的Multisim仿真测试方案

摘 要:介绍了用Multisim 仿真软件测试门电路延迟时间的方法,提出了三种测试方案,即将奇数个门首尾相接构成环形振荡电路,用虚拟示波器测试所产生振荡信号的周期,计算门的传输延迟时间;奇数个门首尾相接构成...
recommend-type

元器件应用中的电容的电路符号及图片识别

耦合:作为两个电路之间的连接,允许交流信号通过并传输到下一级电路  4.滤波:这个对DIY而言很重要,显卡上的电容基本都是这个作用。  5.温度补偿:针对其它组件对温度的适应性不够带来的影响,而进行补偿,...
recommend-type

multisim中导入元件的方法.doc

介绍了Multisim导入元件的方法(以TI器件导入为例,亲测可用,如果使用有什么问题可私戳)
recommend-type

仿真软件Multisim与PSpice在电路设计中的功能比较

随着计算机技术的迅速发展,计算机辅助设计技术(CAD)已渗透到电子...目前国际上比较流行两个仿真软件:Multisim (EWB的版本)和PSpice。通过对两个软件的认真学习和反复比较,发现二者存在很多差异,下面进行一一说明。
recommend-type

华为OD机试D卷 - 用连续自然数之和来表达整数 - 免费看解析和代码.html

私信博主免费获取真题解析以及代码
recommend-type

zigbee-cluster-library-specification

最新的zigbee-cluster-library-specification说明文档。
recommend-type

管理建模和仿真的文件

管理Boualem Benatallah引用此版本:布阿利姆·贝纳塔拉。管理建模和仿真。约瑟夫-傅立叶大学-格勒诺布尔第一大学,1996年。法语。NNT:电话:00345357HAL ID:电话:00345357https://theses.hal.science/tel-003453572008年12月9日提交HAL是一个多学科的开放存取档案馆,用于存放和传播科学研究论文,无论它们是否被公开。论文可以来自法国或国外的教学和研究机构,也可以来自公共或私人研究中心。L’archive ouverte pluridisciplinaire
recommend-type

实现实时数据湖架构:Kafka与Hive集成

![实现实时数据湖架构:Kafka与Hive集成](https://img-blog.csdnimg.cn/img_convert/10eb2e6972b3b6086286fc64c0b3ee41.jpeg) # 1. 实时数据湖架构概述** 实时数据湖是一种现代数据管理架构,它允许企业以低延迟的方式收集、存储和处理大量数据。与传统数据仓库不同,实时数据湖不依赖于预先定义的模式,而是采用灵活的架构,可以处理各种数据类型和格式。这种架构为企业提供了以下优势: - **实时洞察:**实时数据湖允许企业访问最新的数据,从而做出更明智的决策。 - **数据民主化:**实时数据湖使各种利益相关者都可
recommend-type

spring添加xml配置文件

1. 创建一个新的Spring配置文件,例如"applicationContext.xml"。 2. 在文件头部添加XML命名空间和schema定义,如下所示: ``` <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans
recommend-type

JSBSim Reference Manual

JSBSim参考手册,其中包含JSBSim简介,JSBSim配置文件xml的编写语法,编程手册以及一些应用实例等。其中有部分内容还没有写完,估计有生之年很难看到完整版了,但是内容还是很有参考价值的。