Gizmos显示框线
时间: 2023-12-20 20:07:59 浏览: 110
要在Gizmo中显示框线,您可以使用Unity的Handles类。以下是一个示例代码片段,可以在OnDrawGizmosSelected函数中使用:
```
private void OnDrawGizmosSelected()
{
Handles.color = Color.green;
Handles.DrawWireCube(transform.position, transform.localScale);
}
```
这将在场景视图中绘制一个绿色的立方体边框,其大小和位置由对象的变换组件控制。您可以根据需要更改颜色和形状。注意,这只会在选中该对象时显示,因为它是在OnDrawGizmosSelected函数中调用的。
相关问题
unity 显示框线
你可以使用Unity的 Gizmos 工具来绘制框线。在你的组件脚本中,重写 OnDrawGizmos 方法,并使用 Gizmos.DrawWireCube 或 Gizmos.DrawWireSphere 等方法来绘制框线。例如:
```csharp
using UnityEngine;
public class Example : MonoBehaviour
{
public float radius = 1f;
void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, radius);
}
}
```
这个脚本将在编辑器中为对象绘制一个黄色的线框球形。你可以根据需要调整颜色、形状和大小。记得将脚本挂载到需要绘制框线的对象上。
Gizmos.DrawWireCube如何控制线的粗细
在Unity中,Gizmos.DrawWireCube()函数是用于在Scene视图中绘制一个边框框,它的线条粗细是不可控制的。无论如何,你可以通过以下方法来绘制一个自定义线条粗细的边框框:
```csharp
void OnDrawGizmos()
{
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = Color.red;
float thickness = 0.1f; // 线条粗细
Vector3 center = Vector3.zero; // 边框框中心点
Vector3 size = new Vector3(1, 1, 1); // 边框框尺寸
Vector3 halfSize = size * 0.5f;
// 绘制边框框的线条
Gizmos.DrawLine(center + new Vector3(-halfSize.x, -halfSize.y, -halfSize.z), center + new Vector3(halfSize.x, -halfSize.y, -halfSize.z));
Gizmos.DrawLine(center + new Vector3(halfSize.x, -halfSize.y, -halfSize.z), center + new Vector3(halfSize.x, -halfSize.y, halfSize.z));
Gizmos.DrawLine(center + new Vector3(halfSize.x, -halfSize.y, halfSize.z), center + new Vector3(-halfSize.x, -halfSize.y, halfSize.z));
Gizmos.DrawLine(center + new Vector3(-halfSize.x, -halfSize.y, halfSize.z), center + new Vector3(-halfSize.x, -halfSize.y, -halfSize.z));
Gizmos.DrawLine(center + new Vector3(-halfSize.x, halfSize.y, -halfSize.z), center + new Vector3(halfSize.x, halfSize.y, -halfSize.z));
Gizmos.DrawLine(center + new Vector3(halfSize.x, halfSize.y, -halfSize.z), center + new Vector3(halfSize.x, halfSize.y, halfSize.z));
Gizmos.DrawLine(center + new Vector3(halfSize.x, halfSize.y, halfSize.z), center + new Vector3(-halfSize.x, halfSize.y, halfSize.z));
Gizmos.DrawLine(center + new Vector3(-halfSize.x, halfSize.y, halfSize.z), center + new Vector3(-halfSize.x, halfSize.y, -halfSize.z));
Gizmos.DrawLine(center + new Vector3(-halfSize.x, -halfSize.y, -halfSize.z), center + new Vector3(-halfSize.x, halfSize.y, -halfSize.z));
Gizmos.DrawLine(center + new Vector3(halfSize.x, -halfSize.y, -halfSize.z), center + new Vector3(halfSize.x, halfSize.y, -halfSize.z));
Gizmos.DrawLine(center + new Vector3(halfSize.x, -halfSize.y, halfSize.z), center + new Vector3(halfSize.x, halfSize.y, halfSize.z));
Gizmos.DrawLine(center + new Vector3(-halfSize.x, -halfSize.y, halfSize.z), center + new Vector3(-halfSize.x, halfSize.y, halfSize.z));
}
```
这个例子展示了如何手动绘制一个边框框,并控制线条的粗细。你可以调整 thickness 变量来改变线条的粗细。
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