基于python开发的俄罗斯方块
时间: 2023-07-26 15:48:50 浏览: 43
要使用Python开发俄罗斯方块,可以使用Pygame库,它是一个跨平台的Python游戏开发库。以下是一个简单的实现:
```python
import pygame
import random
# 初始化 pygame
pygame.init()
# 游戏区域大小
WIDTH, HEIGHT = 300, 600
# 方块大小
BLOCK_SIZE = 30
# 颜色定义
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 方块形状和颜色
SHAPES = [
[[1, 1], [1, 1]], # 方块
[[2, 2, 2], [0, 2, 0]], # 闪电
[[0, 3, 3], [3, 3, 0]], # 反闪电
[[4, 0, 0], [4, 4, 4]], # 棒状
[[0, 5, 0], [5, 5, 5]], # T形
[[6, 6, 0], [0, 6, 6]], # 反Z形
[[0, 7, 7], [7, 7, 0]] # Z形
]
COLORS = [RED, GREEN, BLUE, WHITE, BLACK, (255, 128, 0), (128, 0, 255)]
# 创建游戏区域
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("俄罗斯方块")
# 创建字体
font = pygame.font.Font(None, 30)
# 随机选择一个形状和颜色
current_shape = random.choice(SHAPES)
current_color = random.choice(COLORS)
# 方块初始位置和速度
x, y = 120, 0
speed = 30
# 记录已经落下的方块
blocks = []
# 游戏主循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# 检查方块是否碰到底部或已经落下的方块
for i in range(len(current_shape)):
for j in range(len(current_shape[i])):
if current_shape[i][j] and (y + i + 1) * BLOCK_SIZE >= HEIGHT:
blocks.append((x + j, y + i, current_color))
current_shape = random.choice(SHAPES)
current_color = random.choice(COLORS)
x, y = 120, 0
break
elif current_shape[i][j] and (x + j, y + i + 1) in [(int(b[0]), int(b[1])) for b in blocks]:
blocks.append((x + j, y + i, current_color))
current_shape = random.choice(SHAPES)
current_color = random.choice(COLORS)
x, y = 120, 0
break
# 检查是否有满行
full_rows = []
for i in range(HEIGHT // BLOCK_SIZE):
row = [(int(b[0]), int(b[1])) for b in blocks if int(b[1]) == i]
if len(row) == WIDTH // BLOCK_SIZE:
full_rows.append(i)
for row in full_rows:
blocks = [(b[0], b[1] + 1, b[2]) if b[1] < row else b for b in blocks]
# 移动方块
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 0:
x -= BLOCK_SIZE
if keys[pygame.K_RIGHT] and x < WIDTH - BLOCK_SIZE * len(current_shape[0]):
x += BLOCK_SIZE
if keys[pygame.K_DOWN]:
speed = 100
else:
speed = 30
if keys[pygame.K_SPACE]:
current_shape = [[current_shape[j][i] for j in range(len(current_shape))] for i in range(len(current_shape[0]))]
# 更新方块位置
y += speed / 30
screen.fill(BLACK)
for i in range(len(current_shape)):
for j in range(len(current_shape[i])):
if current_shape[i][j]:
pygame.draw.rect(screen, current_color, (x + j * BLOCK_SIZE, y + i * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
for b in blocks:
pygame.draw.rect(screen, b[2], (b[0] * BLOCK_SIZE, b[1] * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 绘制当前得分
score = len(blocks) // (WIDTH // BLOCK_SIZE)
text = font.render("Score: " + str(score), True, WHITE)
screen.blit(text, (10, 10))
pygame.display.update()
pygame.time.wait(100)
```
上述代码基于Pygame库,通过随机选择方块形状和颜色,处理键盘事件,记录已经落下的方块等,实现了一个简单的俄罗斯方块游戏。