#include <stdio.h> #include <stdlib.h> #include <string.h> #define LEN 500 typedef struct MazeRoute { char direction[500]; int top; }MazeRoute; int isRouted=0; void travelMaze(int map[230][230],MazeRoute *s,int x,int y,int n, int k) { int i; if(x==n&&y==k-1) { for(i=0;i<s->top;i++) printf("%c",s->direction[i]); isRouted=1; return; } map[x][y]=-1; if(map[x][y+1]==0){ s->direction[s->top++] = 'R'; travelMaze(map,s,x,y+1,n,k); s->top--; } if(map[x+1][y]==0){ s->direction[s->top++] = 'D'; travelMaze(map,s,x+1,y,n,k); s->top--; } if(map[x][y-1]==0){ s->direction[s->top++] = 'L'; travelMaze(map,s,x,y-1,n,k); s->top--; } if(map[x-1][y]==0){ s->direction[s->top++] = 'U'; travelMaze(map,s,x-1,y,n,k); s->top--; } return; } int main() { int n=0,k=0; int i,j=0; MazeRoute *s; char str[LEN]; int len; int x=1,y=1; int map[230][230]={0}; while(1) { gets(str); if(strlen(str)==0) break; len=strlen(str); for(i=1;i<len+1;i++) map[n+1][i]=str[i-1]-'0'; n++; } for(k=0;k<=n+1;k++) { for(j=0;j<=len+1;j++) { if(k==0||k==n+1||j==0||j==len+1) map[k][j]=1; } } s=(MazeRoute *)malloc(sizeof(MazeRoute)); if(s==NULL) { printf("malloc failed\n"); return 0; } s->top=0; travelMaze(map,s,x,y,n,i); if(!isRouted) printf("no pass"); printf("\n"); return 0; }请为这个代码标上注释
时间: 2023-12-09 07:05:16 浏览: 118
好的,以下是带有注释的代码:
```c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define LEN 500
// 定义迷宫路径结构体
typedef struct MazeRoute {
char direction[500]; // 记录路径
int top; // 栈顶指针
} MazeRoute;
int isRouted=0; // 是否找到路径
// DFS 遍历迷宫
void travelMaze(int map[230][230], MazeRoute *s, int x, int y, int n, int k) {
int i;
// 如果到达终点,输出路径并结束递归
if (x == n && y == k - 1) {
for (i = 0; i < s->top; i++) {
printf("%c", s->direction[i]);
}
isRouted = 1;
return;
}
// 标记当前位置已访问
map[x][y] = -1;
// 向右探索
if (map[x][y+1] == 0) {
s->direction[s->top++] = 'R'; // 记录路径
travelMaze(map, s, x, y + 1, n, k);
s->top--; // 回溯,弹出栈顶元素
}
// 向下探索
if (map[x+1][y] == 0) {
s->direction[s->top++] = 'D';
travelMaze(map, s, x + 1, y, n, k);
s->top--;
}
// 向左探索
if (map[x][y-1] == 0) {
s->direction[s->top++] = 'L';
travelMaze(map, s, x, y - 1, n, k);
s->top--;
}
// 向上探索
if (map[x-1][y] == 0) {
s->direction[s->top++] = 'U';
travelMaze(map, s, x - 1, y, n, k);
s->top--;
}
return;
}
int main() {
int n=0,k=0;
int i,j=0;
MazeRoute *s; // 定义迷宫路径结构体指针
char str[LEN];
int len;
int x=1,y=1;
int map[230][230]={0};
// 读入迷宫地图
while (1) {
gets(str);
if (strlen(str) == 0) {
break;
}
len = strlen(str);
for (i = 1; i < len + 1; i++) {
map[n+1][i] = str[i-1] - '0';
}
n++;
}
// 将地图四周置为障碍
for (k = 0; k <= n + 1; k++) {
for (j = 0; j <= len + 1; j++) {
if (k == 0 || k == n + 1 || j == 0 || j == len + 1) {
map[k][j] = 1;
}
}
}
// 初始化迷宫路径结构体
s = (MazeRoute*)malloc(sizeof(MazeRoute));
if (s == NULL) {
printf("malloc failed\n");
return 0;
}
s->top = 0;
// 遍历迷宫
travelMaze(map, s, x, y, n, i);
// 如果找不到路径,输出 "no pass"
if (!isRouted) {
printf("no pass");
}
printf("\n");
return 0;
}
```
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