c++实现黑白棋游戏要求可以选择玩家对弈,人机对弈
时间: 2023-08-16 16:05:51 浏览: 108
实现黑白棋游戏需要涉及以下几个方面的内容:
1. 棋盘的表示:可以使用二维数组来表示棋盘,每个格子有三种状态:空白、黑棋、白棋。
2. 游戏规则:黑白棋的规则比较简单,每个玩家轮流落子,必须将对方的一些棋子夹在自己的棋子之间,然后将这些被夹住的棋子反转成己方棋子。如果一方没有合法的落子点,则轮到对方落子。当棋盘被填满或双方都无法落子时,游戏结束,棋子数多的一方胜利。
3. 玩家对弈:玩家对弈需要实现交互式输入输出,即让玩家输入坐标来落子,然后显示当前棋盘状态。
4. 人机对弈:人机对弈需要实现 AI 算法来自动落子,可以使用 Minimax 算法或 Alpha-Beta 剪枝算法来实现。AI 算法需要评估当前棋盘状态的优劣,可以使用启发式评估函数来简化评估过程。
下面是一个简单的 C++ 实现示例(仅供参考):
```c++
#include <iostream>
#include <cstring>
using namespace std;
const int N = 8;
const int dx[] = {0, 1, 1, 1, 0, -1, -1, -1};
const int dy[] = {1, 1, 0, -1, -1, -1, 0, 1};
int board[N][N]; // 棋盘
int player; // 当前玩家,0 表示黑色,1 表示白色
void init() { // 初始化棋盘
memset(board, -1, sizeof(board));
board[N/2-1][N/2-1] = board[N/2][N/2] = 0;
board[N/2-1][N/2] = board[N/2][N/2-1] = 1;
player = 0;
}
int count(int color) { // 统计棋子数
int cnt = 0;
for (int i = 0; i < N; i++)
for (int j = 0; j < N; j++)
if (board[i][j] == color)
cnt++;
return cnt;
}
bool is_valid(int x, int y) { // 判断是否合法位置
if (board[x][y] != -1) return false;
for (int d = 0; d < 8; d++) {
int nx = x + dx[d], ny = y + dy[d];
if (nx < 0 || nx >= N || ny < 0 || ny >= N || board[nx][ny] == -1) continue;
if (board[nx][ny] == player) continue;
while (nx >= 0 && nx < N && ny >= 0 && ny < N && board[nx][ny] != -1) {
if (board[nx][ny] == player) return true;
nx += dx[d], ny += dy[d];
}
}
return false;
}
void move(int x, int y) { // 落子并更新棋盘状态
board[x][y] = player;
for (int d = 0; d < 8; d++) {
int nx = x + dx[d], ny = y + dy[d];
if (nx < 0 || nx >= N || ny < 0 || ny >= N || board[nx][ny] == -1) continue;
if (board[nx][ny] == player) continue;
int tx = nx, ty = ny;
while (tx >= 0 && tx < N && ty >= 0 && ty < N && board[tx][ty] != -1) {
if (board[tx][ty] == player) {
while (tx != x || ty != y) {
tx -= dx[d], ty -= dy[d];
board[tx][ty] = player;
}
break;
}
tx += dx[d], ty += dy[d];
}
}
player = 1 - player;
}
void print_board() { // 打印棋盘
cout << " ";
for (int i = 0; i < N; i++)
cout << (char)(i + 'a') << ' ';
cout << endl;
for (int i = 0; i < N; i++) {
cout << i+1 << ' ';
for (int j = 0; j < N; j++)
if (board[i][j] == -1)
cout << ". ";
else if (board[i][j] == 0)
cout << "X ";
else
cout << "O ";
cout << i+1 << endl;
}
cout << " ";
for (int i = 0; i < N; i++)
cout << (char)(i + 'a') << ' ';
cout << endl;
}
void play_with_player() { // 玩家对弈
init();
while (true) {
print_board();
int x, y;
cout << (player == 0 ? "Black's" : "White's") << " turn: ";
cin >> x >> y;
x--, y--;
if (!is_valid(x, y)) {
cout << "Invalid move!" << endl;
continue;
}
move(x, y);
if (!is_valid(0, 0) && !is_valid(0, N-1) && !is_valid(N-1, 0) && !is_valid(N-1, N-1)) break;
}
print_board();
int black_cnt = count(0), white_cnt = count(1);
if (black_cnt == white_cnt)
cout << "Draw!" << endl;
else if (black_cnt > white_cnt)
cout << "Black wins!" << endl;
else
cout << "White wins!" << endl;
}
int eval() { // 启发式评估函数
int cnt = 0;
for (int i = 0; i < N; i++)
for (int j = 0; j < N; j++)
if (board[i][j] == player)
cnt++;
else if (board[i][j] != -1)
cnt--;
return cnt;
}
int dfs(int depth, int alpha, int beta) { // Minimax 算法
if (depth == 0) return eval();
int max_val = -N*N, min_val = N*N;
for (int i = 0; i < N; i++)
for (int j = 0; j < N; j++) {
if (!is_valid(i, j)) continue;
int old_board[N][N], old_player = player;
memcpy(old_board, board, sizeof(board));
move(i, j);
int val = dfs(depth-1, alpha, beta);
memcpy(board, old_board, sizeof(board));
player = old_player;
if (player == 0) {
max_val = max(max_val, val);
alpha = max(alpha, val);
if (beta <= alpha) return max_val;
} else {
min_val = min(min_val, val);
beta = min(beta, val);
if (beta <= alpha) return min_val;
}
}
return player == 0 ? max_val : min_val;
}
void play_with_ai() { // 人机对弈
init();
while (true) {
print_board();
if (player == 0) {
int x, y;
cout << "Black's turn: ";
cin >> x >> y;
x--, y--;
if (!is_valid(x, y)) {
cout << "Invalid move!" << endl;
continue;
}
move(x, y);
} else {
int max_val = -N*N, best_x = -1, best_y = -1;
for (int i = 0; i < N; i++)
for (int j = 0; j < N; j++) {
if (!is_valid(i, j)) continue;
int old_board[N][N], old_player = player;
memcpy(old_board, board, sizeof(board));
move(i, j);
int val = dfs(3, -N*N, N*N); // 搜索深度为 3
memcpy(board, old_board, sizeof(board));
player = old_player;
if (val > max_val) {
max_val = val;
best_x = i, best_y = j;
}
}
cout << "White's turn: " << (char)(best_y + 'a') << best_x+1 << endl;
move(best_x, best_y);
}
if (!is_valid(0, 0) && !is_valid(0, N-1) && !is_valid(N-1, 0) && !is_valid(N-1, N-1)) break;
}
print_board();
int black_cnt = count(0), white_cnt = count(1);
if (black_cnt == white_cnt)
cout << "Draw!" << endl;
else if (black_cnt > white_cnt)
cout << "Black wins!" << endl;
else
cout << "White wins!" << endl;
}
int main() {
int mode;
cout << "Select mode (0 for player vs player, 1 for player vs AI): ";
cin >> mode;
if (mode == 0)
play_with_player();
else
play_with_ai();
return 0;
}
```
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