帮我写一个DQN实现飞鸟游戏python 代码
时间: 2023-04-08 18:01:30 浏览: 183
好的,我可以回答这个问题。以下是一个简单的DQN实现飞鸟游戏的Python代码:
```python
import random
import numpy as np
import tensorflow as tf
import pygame
# 游戏参数
SCREEN_WIDTH = 288
SCREEN_HEIGHT = 512
PIPE_GAP = 100
PIPE_VELOCITY = -4
BIRD_VELOCITY = -9
GRAVITY = 1
BIRD_WIDTH = 34
BIRD_HEIGHT = 24
PIPE_WIDTH = 52
PIPE_HEIGHT = 320
PIPE_INTERVAL = 150
PIPE_COUNT = 2
BIRD_X = 50
BIRD_Y = 200
# DQN参数
BATCH_SIZE = 32
GAMMA = 0.99
EPSILON_START = 1.0
EPSILON_END = 0.1
EPSILON_DECAY = 100000
MEMORY_SIZE = 100000
LEARNING_RATE = 0.0001
TARGET_UPDATE_FREQ = 1000
# 初始化游戏
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Flappy Bird')
clock = pygame.time.Clock()
# 加载资源
background = pygame.image.load('assets/background.png').convert()
bird_images = [pygame.image.load('assets/bird0.png').convert_alpha(),
pygame.image.load('assets/bird1.png').convert_alpha(),
pygame.image.load('assets/bird2.png').convert_alpha()]
pipe_image = pygame.image.load('assets/pipe.png').convert_alpha()
font = pygame.font.Font('assets/Flappy-Bird.ttf', 36)
# 定义游戏对象
class Bird:
def __init__(self):
self.x = BIRD_X
self.y = BIRD_Y
self.velocity = 0
self.image_index = 0
def update(self):
self.velocity += GRAVITY
self.y += self.velocity
if self.y < 0:
self.y = 0
self.velocity = 0
elif self.y > SCREEN_HEIGHT - BIRD_HEIGHT:
self.y = SCREEN_HEIGHT - BIRD_HEIGHT
self.velocity = 0
self.image_index += 1
if self.image_index >= len(bird_images):
self.image_index = 0
def jump(self):
self.velocity = BIRD_VELOCITY
def get_mask(self):
return pygame.mask.from_surface(bird_images[self.image_index])
class Pipe:
def __init__(self, x):
self.x = x
self.y = random.randint(PIPE_GAP, SCREEN_HEIGHT - PIPE_GAP - PIPE_HEIGHT)
self.passed = False
def update(self):
self.x += PIPE_VELOCITY
def get_mask(self):
return pygame.mask.from_surface(pipe_image)
class Game:
def __init__(self):
self.bird = Bird()
self.pipes = [Pipe(SCREEN_WIDTH + i * PIPE_INTERVAL) for i in range(PIPE_COUNT)]
self.score = 0
def update(self):
self.bird.update()
for pipe in self.pipes:
pipe.update()
if pipe.x < -PIPE_WIDTH:
self.pipes.remove(pipe)
self.pipes.append(Pipe(self.pipes[-1].x + PIPE_INTERVAL))
if not pipe.passed and pipe.x + PIPE_WIDTH < self.bird.x:
pipe.passed = True
self.score += 1
if pygame.sprite.collide_mask(self.bird, pipe):
return False
return True
def jump(self):
self.bird.jump()
def get_state(self):
state = np.zeros((SCREEN_HEIGHT, SCREEN_WIDTH, 3), dtype=np.uint8)
state.fill(255)
state[self.bird.y:self.bird.y + BIRD_HEIGHT, self.bird.x:self.bird.x + BIRD_WIDTH] = bird_images[self.bird.image_index]
for pipe in self.pipes:
state[pipe.y:pipe.y + PIPE_HEIGHT, pipe.x:pipe.x + PIPE_WIDTH] = pipe_image
return state
# 定义DQN网络
class DQN:
def __init__(self):
self.model = tf.keras.Sequential([
tf.keras.layers.Conv2D(32, (8, 8), strides=(4, 4), activation='relu', input_shape=(SCREEN_HEIGHT, SCREEN_WIDTH, 3)),
tf.keras.layers.Conv2D(64, (4, 4), strides=(2, 2), activation='relu'),
tf.keras.layers.Conv2D(64, (3, 3), strides=(1, 1), activation='relu'),
tf.keras.layers.Flatten(),
tf.keras.layers.Dense(512, activation='relu'),
tf.keras.layers.Dense(2)
])
self.target_model = tf.keras.models.clone_model(self.model)
self.target_model.set_weights(self.model.get_weights())
self.optimizer = tf.keras.optimizers.Adam(learning_rate=LEARNING_RATE)
self.loss_fn = tf.keras.losses.MeanSquaredError()
self.memory = []
self.epsilon = EPSILON_START
self.steps = 0
def act(self, state):
if np.random.rand() < self.epsilon:
return np.random.randint(2)
else:
q_values = self.model.predict(np.array([state]))[0]
return np.argmax(q_values)
def remember(self, state, action, reward, next_state, done):
self.memory.append((state, action, reward, next_state, done))
if len(self.memory) > MEMORY_SIZE:
self.memory.pop(0)
if self.steps % TARGET_UPDATE_FREQ == 0:
self.target_model.set_weights(self.model.get_weights())
self.steps += 1
self.epsilon = EPSILON_END + (EPSILON_START - EPSILON_END) * np.exp(-self.steps / EPSILON_DECAY)
def replay(self):
if len(self.memory) < BATCH_SIZE:
return
batch = random.sample(self.memory, BATCH_SIZE)
states = np.array([sample[0] for sample in batch])
actions = np.array([sample[1] for sample in batch])
rewards = np.array([sample[2] for sample in batch])
next_states = np.array([sample[3] for sample in batch])
dones = np.array([sample[4] for sample in batch])
q_values = self.model.predict(states)
next_q_values = self.target_model.predict(next_states)
for i in range(BATCH_SIZE):
if dones[i]:
q_values[i][actions[i]] = rewards[i]
else:
q_values[i][actions[i]] = rewards[i] + GAMMA * np.max(next_q_values[i])
with tf.GradientTape() as tape:
predictions = self.model(states)
loss = self.loss_fn(q_values, predictions)
gradients = tape.gradient(loss, self.model.trainable_variables)
self.optimizer.apply_gradients(zip(gradients, self.model.trainable_variables))
# 训练DQN
game = Game()
dqn = DQN()
while True:
state = game.get_state()
action = dqn.act(state)
if action == 0:
game.jump()
done = not game.update()
next_state = game.get_state()
reward = game.score
dqn.remember(state, action, reward, next_state, done)
dqn.replay()
screen.blit(background, (0, 0))
for pipe in game.pipes:
screen.blit(pipe_image, (pipe.x, pipe.y))
screen.blit(bird_images[game.bird.image_index], (game.bird.x, game.bird.y))
score_text = font.render(str(game.score), True, (255, 255, 255))
screen.blit(score_text, (SCREEN_WIDTH // 2 - score_text.get_width() // 2, 50))
pygame.display.update()
if done:
game = Game()
clock.tick(60)
```
这是一个基于TensorFlow和Pygame的DQN实现,可以训练一个能够玩Flappy Bird游戏的AI。
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