用python写俄罗斯方块小游戏
时间: 2023-08-04 18:35:00 浏览: 116
好的,下面是使用Python实现俄罗斯方块游戏的代码和说明。
首先,我们需要安装Pygame库,Pygame是Python的一个第三方库,用于开发2D游戏。
```
pip install pygame
```
接下来,我们可以开始编写代码。下面是完整代码:
```
import pygame
import random
pygame.init()
# 设置游戏窗口大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置游戏标题
pygame.display.set_caption("俄罗斯方块")
# 定义方块大小和行列数
block_size = 30
col_count = screen_width // block_size
row_count = screen_height // block_size
# 定义方块颜色
colors = [
(0, 0, 0),
(255, 0, 0),
(0, 255, 0),
(0, 0, 255),
(255, 255, 0),
(255, 0, 255),
(0, 255, 255),
(192, 192, 192)
]
# 定义方块形状
shapes = [
[[1, 1, 1], [0, 1, 0]],
[[2, 2, 0], [0, 2, 2]],
[[3, 3, 3, 3]],
[[4, 4], [4, 4]],
[[0, 5, 5], [5, 5, 0]],
[[6, 6, 6], [6, 0, 0]],
[[7, 7, 7], [0, 0, 7]],
]
# 定义方块类
class Block:
def __init__(self, x, y, shape):
self.x = x
self.y = y
self.shape = shape
self.color = colors[shape[0][0]]
def draw(self, surface):
for i in range(len(self.shape)):
for j in range(len(self.shape[i])):
if self.shape[i][j] != 0:
pygame.draw.rect(surface, self.color, (self.x+j*block_size, self.y+i*block_size, block_size, block_size))
def move(self, dx, dy):
self.x += dx
self.y += dy
def rotate(self):
new_shape = []
for i in range(len(self.shape[0])):
new_row = []
for j in range(len(self.shape)):
new_row.append(self.shape[len(self.shape)-j-1][i])
new_shape.append(new_row)
self.shape = new_shape
# 定义游戏状态
score = 0
game_over = False
fall_speed = 0.5
fall_speed_counter = 0
current_block = Block(col_count//2*block_size, 0, random.choice(shapes))
next_block = Block(col_count*block_size, 0, random.choice(shapes))
# 游戏循环
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
current_block.move(-block_size, 0)
elif event.key == pygame.K_RIGHT:
current_block.move(block_size, 0)
elif event.key == pygame.K_DOWN:
current_block.move(0, block_size)
elif event.key == pygame.K_UP:
current_block.rotate()
screen.fill((255, 255, 255))
# 绘制方块
current_block.draw(screen)
next_block.draw(screen)
# 计算方块下落
fall_speed_counter += fall_speed
if fall_speed_counter >= 1:
fall_speed_counter = 0
current_block.move(0, block_size)
# 判断方块是否到达底部
if current_block.y + len(current_block.shape)*block_size >= screen_height:
# 将当前方块加入游戏区域
for i in range(len(current_block.shape)):
for j in range(len(current_block.shape[i])):
if current_block.shape[i][j] != 0:
x = current_block.x + j*block_size
y = current_block.y + i*block_size
pygame.draw.rect(screen, current_block.color, (x, y, block_size, block_size))
# 判断是否有行被填满
for i in range(row_count):
if all(screen.get_at((j*block_size+block_size//2, i*block_size+block_size//2)) != (255, 255, 255) for j in range(col_count)):
# 删除该行
pygame.draw.rect(screen, (255, 255, 255), (0, i*block_size, screen_width, block_size))
# 将该行上方的所有方块下移
for j in range(i, 0, -1):
for k in range(col_count):
screen.set_at((k*block_size+block_size//2, j*block_size+block_size//2), screen.get_at((k*block_size+block_size//2, (j-1)*block_size+block_size//2)))
# 计分
score += 10
# 生成下一个方块
current_block = next_block
next_block = Block(col_count*block_size, 0, random.choice(shapes))
# 判断游戏是否结束
if any(screen.get_at((j*block_size+block_size//2, 0+block_size//2)) != (255, 255, 255) for j in range(col_count)):
game_over = True
# 绘制分数
font = pygame.font.Font(None, 36)
text = font.render("Score: " + str(score), True, (0, 0, 0))
screen.blit(text, (10, 10))
pygame.display.update()
pygame.quit()
```
代码注释已经比较详细了,这里简单说明一下游戏的实现。
游戏界面分为两部分,左边是游戏区域,右边是下一个方块的预览区域。
游戏循环中,首先处理用户的输入事件,然后绘制当前方块和下一个方块的形状,接着计算方块的下落速度,当方块到达底部时,将当前方块加入游戏区域中,判断是否有行被填满,如果有,则删除该行并计分,将该行上方的所有方块下移。如果游戏区域顶部有方块,则游戏结束。
以上就是使用Python实现俄罗斯方块游戏的代码和说明。
阅读全文