基于C++贪吃蛇项目的过程论述
时间: 2023-12-17 20:06:03 浏览: 67
1. 设计游戏界面:首先需要设计游戏的界面,包括游戏窗口、游戏菜单、游戏地图等。
2. 设置游戏规则:确定游戏的规则,例如蛇的移动方式、食物的生成和消失、游戏得分等。
3. 编写蛇的移动程序:编写蛇的移动程序,包括蛇头的移动和身体的跟随,需要考虑到蛇头与边界的碰撞、蛇头与蛇身的碰撞等情况。
4. 编写食物的生成程序:编写食物的生成程序,使得食物能够在地图上随机生成,并且不与蛇头和蛇身重叠。
5. 实现游戏得分:实现游戏得分的功能,每当蛇吃到一个食物时,加上相应的得分。
6. 增加游戏难度:根据游戏得分的增加,逐渐增加游戏难度,例如蛇的速度加快、地图的障碍物增加等。
7. 实现游戏结束:当蛇头与边界或蛇身相撞时,游戏结束,显示游戏得分并询问是否重新开始游戏。
8. 完善游戏界面:最后需要完善游戏界面,包括游戏音效、游戏排行榜等功能。
以上是基于C的贪吃蛇项目的过程论述,需要注意的是,在编写过程中需要注重代码的结构和可读性,保证代码的稳定性和可维护性。
相关问题
基于easyx的贪吃蛇游戏C++
以下是基于easyx的贪吃蛇游戏C++的代码示例:
```cpp
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <stdlib.h>
#define WIDTH 800
#define HEIGHT 600
#define SIZE 20
struct Snake {
int x, y;
struct Snake *next;
};
struct Food {
int x, y;
};
int score = 0;
int high_score = 0;
int direction = VK_RIGHT;
struct Snake *head, *tail;
struct Food food;
void init();
void draw();
void update();
void generate_food();
bool check_collision(int x, int y);
void game_over();
void save_score();
void restart_game();
int main() {
init();
while (true) {
draw();
update();
Sleep(100);
}
return 0;
}
void init() {
initgraph(WIDTH, HEIGHT);
setbkcolor(BLACK);
setcolor(WHITE);
settextstyle(20, 0, _T("Consolas"));
head = new Snake{WIDTH / 2, HEIGHT / 2, NULL};
tail = head;
generate_food();
}
void draw() {
cleardevice();
// 画蛇
struct Snake *p = head;
while (p != NULL) {
fillrectangle(p->x, p->y, p->x + SIZE, p->y + SIZE);
p = p->next;
}
// 画食物
setfillcolor(RED);
fillcircle(food.x + SIZE / 2, food.y + SIZE / 2, SIZE / 2);
// 画分数
TCHAR str[20];
_stprintf_s(str, _T("Score: %d"), score);
outtextxy(10, 10, str);
_stprintf_s(str, _T("High Score: %d"), high_score);
outtextxy(10, 40, str);
}
void update() {
// 移动蛇头
int x = head->x, y = head->y;
switch (direction) {
case VK_LEFT:
x -= SIZE;
break;
case VK_RIGHT:
x += SIZE;
break;
case VK_UP:
y -= SIZE;
break;
case VK_DOWN:
y += SIZE;
break;
}
// 检查是否吃到食物
if (x == food.x && y == food.y) {
score++;
if (score > high_score) {
high_score = score;
}
generate_food();
} else {
// 移动蛇尾
tail->x = x;
tail->y = y;
head->next = tail;
head = tail;
tail = tail->next;
}
// 检查是否撞到墙或自己
if (x < 0 || x >= WIDTH || y < 0 || y >= HEIGHT || check_collision(x, y)) {
game_over();
}
}
void generate_food() {
srand((unsigned)time(NULL));
do {
food.x = rand() % (WIDTH / SIZE) * SIZE;
food.y = rand() % (HEIGHT / SIZE) * SIZE;
} while (check_collision(food.x, food.y));
}
bool check_collision(int x, int y) {
struct Snake *p = tail;
while (p != head) {
if (p->x == x && p->y == y) {
return true;
}
p = p->next;
}
return false;
}
void game_over() {
save_score();
TCHAR str[20];
_stprintf_s(str, _T("Game Over! Score: %d"), score);
MessageBox(NULL, str, _T("Game Over"), MB_OK);
restart_game();
}
void save_score() {
FILE *fp;
fopen_s(&fp, "score.txt", "w");
fprintf_s(fp, "%d", high_score);
fclose(fp);
}
void restart_game() {
score = 0;
direction = VK_RIGHT;
struct Snake *p = tail->next;
while (p != NULL) {
struct Snake *q = p;
p = p->next;
delete q;
}
head = new Snake{WIDTH / 2, HEIGHT / 2, NULL};
tail = head;
generate_food();
}
--相关问题--:
基于easyx的贪吃蛇游戏C++程序
以下是基于easyx的贪吃蛇游戏C++程序:
```c++
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <stdlib.h>
#define WIDTH 800
#define HEIGHT 600
#define SIZE 20
struct Snake
{
int x, y;
struct Snake *next;
};
Snake *head, *tail;
int food_x, food_y;
int score = 0;
int direction = VK_RIGHT;
void init();
void draw();
void update_snake();
void update_direction();
void update_food();
bool is_game_over();
int main()
{
init();
while (true)
{
draw();
update_snake();
update_direction();
update_food();
if (is_game_over())
{
break;
}
Sleep(100);
}
closegraph();
return 0;
}
void init()
{
initgraph(WIDTH, HEIGHT);
setbkcolor(WHITE);
setfillcolor(BLACK);
head = new Snake{WIDTH / 2, HEIGHT / 2, NULL};
tail = head;
food_x = rand() % (WIDTH / SIZE) * SIZE;
food_y = rand() % (HEIGHT / SIZE) * SIZE;
}
void draw()
{
cleardevice();
fillrectangle(food_x, food_y, food_x + SIZE, food_y + SIZE);
Snake *p = head;
while (p != NULL)
{
fillrectangle(p->x, p->y, p->x + SIZE, p->y + SIZE);
p = p->next;
}
char str[10];
sprintf(str, "Score: %d", score);
outtextxy(10, 10, str);
}
void update_snake()
{
int x = head->x, y = head->y;
switch (direction)
{
case VK_LEFT:
x -= SIZE;
break;
case VK_RIGHT:
x += SIZE;
break;
case VK_UP:
y -= SIZE;
break;
case VK_DOWN:
y += SIZE;
break;
}
Snake *p = new Snake{x, y, NULL};
head->next = p;
head = p;
if (x == food_x && y == food_y)
{
score++;
}
else
{
Snake *q = tail;
tail = tail->next;
delete q;
}
}
void update_direction()
{
if (_kbhit())
{
int key = _getch();
if (key == VK_LEFT || key == VK_RIGHT || key == VK_UP || key == VK_DOWN)
{
if (abs(key - direction) != 2)
{
direction = key;
}
}
}
}
void update_food()
{
if (food_x == head->x && food_y == head->y)
{
food_x = rand() % (WIDTH / SIZE) * SIZE;
food_y = rand() % (HEIGHT / SIZE) * SIZE;
}
}
bool is_game_over()
{
if (head->x < 0 || head->x >= WIDTH || head->y < 0 || head->y >= HEIGHT)
{
return true;
}
Snake *p = tail;
while (p != head)
{
if (p->x == head->x && p->y == head->y)
{
return true;
}
p = p->next;
}
return false;
}
--相关问题--:
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