devc++俄罗斯方块源代码n
时间: 2024-06-03 17:06:06 浏览: 132
Dev-C++是一个免费的C++集成开发环境(IDE),它包括一个编译器和调试器。如果您想了解如何使用Dev-C++开发俄罗斯方块游戏,可以参考以下步骤:
1. 打开Dev-C++,创建一个新的C++项目。
2. 在项目中添加一个新的源文件,将其命名为“tetris.cpp”或类似的名称。
3. 在tetris.cpp文件中编写游戏的源代码。您可以在网上搜索俄罗斯方块的源代码,或者尝试自己编写代码。以下是一个简单的俄罗斯方块游戏源代码示例:
```
#include <iostream>
#include <ctime>
#include <conio.h>
#include <windows.h>
using namespace std;
const int BOARD_WIDTH = 10;
const int BOARD_HEIGHT = 20;
const int BLOCK_SIZE = 4;
int board[BOARD_HEIGHT][BOARD_WIDTH] = {0};
int block[BLOCK_SIZE][BLOCK_SIZE] = {0};
int currentX = 0;
int currentY = 0;
void initBlock() {
block = 1; block = 1; block = 1; block = 1;
block = 1; block = 0; block = 0; block = 0;
block = 0; block = 0; block = 0; block = 0;
block = 0; block = 0; block = 0; block = 0;
}
void drawBoard() {
system("cls");
for (int i = 0; i < BOARD_HEIGHT; i++) {
for (int j = 0; j < BOARD_WIDTH; j++) {
if (board[i][j]) cout << "*";
else cout << " ";
}
cout << endl;
}
}
void drawBlock() {
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j]) {
int x = currentX + j;
int y = currentY + i;
if (y >= 0 && y < BOARD_HEIGHT && x >= 0 && x < BOARD_WIDTH) {
board[y][x] = block[i][j];
}
}
}
}
}
bool isCollide(int x, int y) {
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j]) {
int px = x + j;
int py = y + i;
if (py >= BOARD_HEIGHT || px < 0 || px >= BOARD_WIDTH) return true;
if (py >= 0 && board[py][px]) return true;
}
}
}
return false;
}
void rotateBlock() {
int temp[BLOCK_SIZE][BLOCK_SIZE];
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
temp[j][BLOCK_SIZE - 1] = block[i][j];
}
}
for (int i = 0; i < BLOCK_SIZE; i++) {
for (int j = 0; j < BLOCK_SIZE; j++) {
block[i][j] = temp[i][j];
}
}
}
void updateGame() {
drawBoard();
drawBlock();
}
void gameLoop() {
bool gameOver = false;
while (!gameOver) {
if (_kbhit()) {
char c = _getch();
switch (c) {
case 'a':
if (!isCollide(currentX - 1, currentY)) currentX--;
break;
case 'd':
if (!isCollide(currentX + 1, currentY)) currentX++;
break;
case 's':
if (!isCollide(currentX, currentY + 1)) currentY++;
break;
case 'w':
rotateBlock();
if (isCollide(currentX, currentY)) rotateBlock();
break;
case 'q':
gameOver = true;
break;
}
}
else {
if (!isCollide(currentX, currentY + 1)) currentY++;
else {
drawBlock();
initBlock();
currentX = BOARD_WIDTH / 2 - BLOCK_SIZE / 2;
currentY = -BLOCK_SIZE;
}
updateGame();
Sleep(100);
}
}
}
int main() {
initBlock();
gameLoop();
return 0;
}
```
这段代码实现了一个简单的俄罗斯方块游戏,包括初始化方块、绘制游戏界面、处理用户输入、检测碰撞等功能。
如果您有任何问题或需要更详细的解释,请随时询问我。
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