using System.Collections; using System.Collections.Generic; using UnityEngine; using Cinemachine; public static class CameraSwitcher { static List<CinemachineVirtualCamera> cameras = new List<CinemachineVirtualCamera>(); public static CinemachineVirtualCamera ActiveCamera = null; public static bool IsActiveCamera(CinemachineVirtualCamera camera) { return camera == ActiveCamera; } public static void SwitchCamera(CinemachineVirtualCamera camera) { camera.Priority = 10; ActiveCamera = camera; foreach (CinemachineVirtualCamera c in cameras) { if (c != camera && c.Priority != 0) { c.Priority = 0; } } } public static void Register(CinemachineVirtualCamera camera) { cameras.Add(camera); Debug.Log("Camera registered" + camera); } public static void Unregister(CinemachineVirtualCamera camera) { cameras.Remove(camera); Debug.Log("Camera unregistered" + camera); } }错误提示显示Can't add script behaviour 'CameraSwitcher'.The acript class can't be abstract怎么修复
时间: 2024-01-16 18:02:11 浏览: 136
这个错误提示是因为该脚本类被声明为静态类,而静态类是不能被实例化的,因此不能用作脚本行为。解决方法是将该类声明为非静态类,如下所示:
```c#
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraSwitcher : MonoBehaviour
{
static List<CinemachineVirtualCamera> cameras = new List<CinemachineVirtualCamera>();
public static CinemachineVirtualCamera ActiveCamera = null;
public static bool IsActiveCamera(CinemachineVirtualCamera camera)
{
return camera == ActiveCamera;
}
public static void SwitchCamera(CinemachineVirtualCamera camera)
{
camera.Priority = 10;
ActiveCamera = camera;
foreach (CinemachineVirtualCamera c in cameras)
{
if (c != camera && c.Priority != 0)
{
c.Priority = 0;
}
}
}
public static void Register(CinemachineVirtualCamera camera)
{
cameras.Add(camera);
Debug.Log("Camera registered" + camera);
}
public static void Unregister(CinemachineVirtualCamera camera)
{
cameras.Remove(camera);
Debug.Log("Camera unregistered" + camera);
}
}
```
将类的声明从 `public static class CameraSwitcher` 改为 `public class CameraSwitcher : MonoBehaviour`,同时将该脚本挂载到一个游戏对象上即可。
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