看下面的代码有没有错,如果有请更正//using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Debug: public class test : MonoBehaviour { public GameObject cubePerfab; public GameObject go2; Vector3 pos = new Vector3(0f, 0f, 0f); // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { go2 = Instantiate(cubePrefab, pos, Quaternion.identity) as GameObject; GameObject.Destory(go2, 2f); } } }
时间: 2024-02-14 14:24:59 浏览: 78
C#关于System.Collections空间详解
代码中存在以下几处错误:
1. 第一行代码应该是 `using System.Collections;`,而不是 `//using System.Collections;`。
2. 第四行代码应该是 `using System.Diagnostics;`,而不是 `System.Debug:`。
3. 第七行代码中的 `cubePerfab` 应该改为 `cubePrefab`。
4. 第二十行代码中的 `GameObject.Destory(go2, 2f);` 应该改为 `GameObject.Destroy(go2, 2f);`。
修改后的代码如下:
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
public class test : MonoBehaviour
{
public GameObject cubePrefab;
public GameObject go2;
Vector3 pos = new Vector3(0f, 0f, 0f);
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
go2 = Instantiate(cubePrefab, pos, Quaternion.identity) as GameObject;
GameObject.Destroy(go2, 2f);
}
}
}
```
请注意检查拼写和语法错误。
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