Unity中使用GetRawInputData
时间: 2024-04-12 21:29:43 浏览: 148
在Unity中,要使用GetRawInputData函数获取原始输入数据,你需要使用Windows的原生API来实现。下面是一个示例代码,展示了如何在Unity中使用GetRawInputData函数:
```csharp
using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class RawInputExample : MonoBehaviour
{
[StructLayout(LayoutKind.Sequential)]
public struct RAWINPUTDEVICE
{
public ushort usUsagePage;
public ushort usUsage;
public uint dwFlags;
public IntPtr hwndTarget;
}
[StructLayout(LayoutKind.Sequential)]
public struct RAWINPUTHEADER
{
public uint dwType;
public uint dwSize;
public IntPtr hDevice;
public IntPtr wParam;
}
[DllImport("user32.dll")]
public static extern bool RegisterRawInputDevices([MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 0)] RAWINPUTDEVICE[] pRawInputDevices, uint uiNumDevices, uint cbSize);
[DllImport("user32.dll")]
public static extern uint GetRawInputData(IntPtr hRawInput, uint uiCommand, IntPtr pData, ref uint pcbSize, uint cbSizeHeader);
const int RIDEV_INPUTSINK = 0x00000100;
const int RID_INPUT = 0x10000003;
void Start()
{
RAWINPUTDEVICE[] devices = new RAWINPUTDEVICE[1];
devices[0].usUsagePage = 0x01; // Generic desktop controls
devices[0].usUsage = 0x06; // Keyboard
devices[0].dwFlags = RIDEV_INPUTSINK;
devices[0].hwndTarget = IntPtr.Zero;
if (!RegisterRawInputDevices(devices, (uint)devices.Length, (uint)Marshal.SizeOf(dev
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