Unity 打印GetRawInputData
时间: 2024-04-12 17:30:09 浏览: 190
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在Unity中无法直接使用Windows API函数进行打印。不过,你可以在Unity中创建一个C#脚本,然后使用`Debug.Log`函数来打印`GetRawInputData`函数返回的数据。以下是示例代码:
```csharp
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class RawInputExample : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern uint GetRawInputData(IntPtr hRawInput, uint uiCommand, IntPtr pData, ref uint pcbSize, uint cbSizeHeader);
private void Start()
{
uint dataSize = 0;
GetRawInputData(IntPtr.Zero, 0x10000003 /* RID_INPUT */, IntPtr.Zero, ref dataSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER)));
IntPtr data = Marshal.AllocHGlobal((int)dataSize);
try
{
if (GetRawInputData(IntPtr.Zero, 0x10000003 /* RID_INPUT */, data, ref dataSize, (uint)Marshal.SizeOf(typeof(RAWINPUTHEADER))) == dataSize)
{
RAWINPUT rawInput = (RAWINPUT)Marshal.PtrToStructure(data, typeof(RAWINPUT));
Debug.Log("RAWINPUT data: " + rawInput.ToString());
}
else
{
Debug.LogError("Failed to get RAWINPUT data.");
}
}
finally
{
Marshal.FreeHGlobal(data);
}
}
}
[StructLayout(LayoutKind.Sequential)]
public struct RAWINPUTHEADER
{
public uint dwType;
public uint dwSize;
public IntPtr hDevice;
public IntPtr wParam;
}
[StructLayout(LayoutKind.Explicit)]
public struct RAWINPUT
{
[FieldOffset(0)]
public RAWINPUTHEADER header;
// Add other fields as needed based on your requirements
// For example, for keyboard input, you would add RAWKEYBOARD structure
// For mouse input, you would add RAWMOUSE structure
}
```
这段代码会在Unity中的控制台打印出`GetRawInputData`函数返回的原始输入数据。请注意,这只是一个示例,你需要根据你的具体需求进行相应的修改和扩展。
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